#949 by GitHub stars

jame581/GodotPrompter

Agentic skills framework for Godot 4.x. Domain-specific skills for AI coding agents (Claude Code, Copilot, Antigravity, Cursor)

History

Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.

View weekly changes

scripts/fixtures/bad-cross-ref/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/bad-frontmatter/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/missing-checklist/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/session-card-broken/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/session-card-missing/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/session-card-oversized/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/token-budget-near/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

scripts/fixtures/token-budget-over/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

skills/2d-essentials/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/3d-essentials/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/ability-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/addon-development/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/ai-navigation/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

skills/animation-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/assets-pipeline/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

Compare on GitHub

skills/audio-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/beehave/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/camera-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/component-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/csharp-godot/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/csharp-signals/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/dedicated-server/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/dependency-injection/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/dialogue-manager/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/dialogue-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/event-bus/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/export-pipeline/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/gdextension/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/gdscript-advanced/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/gdscript-patterns/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-brainstorming/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-code-review/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-debugging/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-grill/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-mentor/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-optimization/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-project-setup/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-testing/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/godot-ui/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/hud-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/input-handling/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/inventory-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/limboai/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/localization/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/math-essentials/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/mobile-development/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/multiplayer-basics/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/multiplayer-sync/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/multithreading/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/particles-vfx/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/phantom-camera/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/physics-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/player-controller/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/popochiu/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/procedural-generation/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/rendering-pipeline/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/resource-pattern/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/responsive-ui/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/save-load/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Instructions only → After Instructions only

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Instructions only

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/scene-organization/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/shader-basics/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/state-machine/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/tween-animation/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/using-godot-prompter/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/web-export/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/web-services/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

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d7b26cdb5fae → d7b26cdb5fae

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → d7b26cdb5fae

No earlier version was observed for comparison.

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skills/xr-development/SKILL.md

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View on GitHubAdd to my skills

Verified commit d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6

git clone --filter=blob:none --no-checkout https://github.com/jame581/GodotPrompter.git .hotskills/jame581-godotprompter && git -C .hotskills/jame581-godotprompter checkout --detach d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6 # Copy each selected skill directory from .hotskills/jame581-godotprompter into .claude/skills/<skill-name>/
git clone --filter=blob:none --no-checkout https://github.com/jame581/GodotPrompter.git .hotskills/jame581-godotprompter && git -C .hotskills/jame581-godotprompter checkout --detach d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6 # Copy each selected skill directory from .hotskills/jame581-godotprompter into .agents/skills/<skill-name>/
git clone --filter=blob:none --no-checkout https://github.com/jame581/GodotPrompter.git .hotskills/jame581-godotprompter && git -C .hotskills/jame581-godotprompter checkout --detach d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6 # Copy each selected skill directory from .hotskills/jame581-godotprompter into .gemini/skills/<skill-name>/
git clone --filter=blob:none --no-checkout https://github.com/jame581/GodotPrompter.git .hotskills/jame581-godotprompter && git -C .hotskills/jame581-godotprompter checkout --detach d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6 # Copy each selected skill directory from .hotskills/jame581-godotprompter into .opencode/skills/<skill-name>/
931GitHub stars
25stars in 7 days
67skills in this repository
68commits in 30 days

Heat

7.3
  • Star growth, last 7 daysAhead of 93% of tracked repositories
  • Star growth, last 24 hoursAhead of 87% of tracked repositories
  • Rank movement, last 7 daysAhead of 59% of tracked repositories
  • Commits, last 30 daysAhead of 92% of tracked repositories
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekAhead of 0% of tracked repositories

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Aug 2, 2026Nov 7, 2026931

Individual skills in this repository

How it works

bad-cross-ref

When your agent uses it

Fixture skill with a broken cross-reference

What it loads into context

Frontmatter

15 tokens

Always available to the agent

SKILL.md

73 tokens

When the skill is activated

Reference documents

0 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. 1. Section
  2. Checklist

Files

  • ../../../.claude-plugin/icon.pngasset136,602 bytes
  • ../../../.claude-plugin/marketplace.jsonasset487 bytes
  • ../../../.claude-plugin/plugin.jsonasset837 bytes
  • ../../../hooks/hooks.jsonasset513 bytes
  • SKILL.mdcore288 bytes
Read SKILL.md

# Bad Cross-Ref Fixture

> **Related skills:** **physics-system** for physics, **definitely-does-not-exist** for nonsense.

## 1. Section

See **also-not-real** skill for more.

## Checklist
- [ ] item
View the complete source on GitHub

Skills included

  • bad-cross-ref
  • missing-checklist
  • session-card-broken
  • session-card-missing
  • session-card-oversized
  • token-budget-near
  • token-budget-over
  • 2d-essentials
  • 3d-essentials
  • ability-system
  • addon-development
  • ai-navigation
  • animation-system
  • assets-pipeline
  • audio-system
  • beehave
  • camera-system
  • component-system
  • csharp-godot
  • csharp-signals
  • dedicated-server
  • dependency-injection
  • dialogue-manager
  • dialogue-system
  • event-bus
  • export-pipeline
  • gdextension
  • gdscript-advanced
  • gdscript-patterns
  • godot-brainstorming
  • godot-code-review
  • godot-debugging
  • godot-grill
  • godot-mentor
  • godot-optimization
  • godot-project-setup
  • godot-testing
  • godot-ui
  • hud-system
  • input-handling
  • inventory-system
  • limboai
  • localization
  • math-essentials
  • mobile-development
  • multiplayer-basics
  • multiplayer-sync
  • multithreading
  • particles-vfx
  • phantom-camera
  • physics-system
  • player-controller
  • popochiu
  • procedural-generation
  • rendering-pipeline
  • resource-pattern
  • responsive-ui
  • save-load
  • scene-organization
  • shader-basics
  • state-machine
  • tween-animation
  • using-godot-prompter
  • web-export
  • web-services
  • xr-development

Repository facts

License
MIT
Created
Apr 3, 2026
Last pushed
Nov 1, 2026
Forks
63
Open issues
0
Project activity
Active

Rank over the last 12 weeks

Now #949 · best #746 · down 97 in 30 days

  1. #941 on Nov 2
  2. #944 on Nov 3
  3. #945 on Nov 4
  4. #944 on Nov 5
  5. #945 on Nov 6
  6. #949 since Nov 7
83 earlier periods
  1. #790 on Aug 2
  2. #786 on Aug 8
  3. #797 on Aug 9
  4. #830 on Aug 10
  5. #827 on Aug 11
  6. #823 on Aug 12
  7. #831 on Aug 13
  8. #816 on Aug 14
  9. #787 on Aug 15
  10. #804 on Aug 16
  11. #809 on Aug 17
  12. #828 on Aug 18
  13. #817 on Aug 19
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  15. #810 on Aug 21
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  19. #835 on Aug 25
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  22. #852 on Aug 28
  23. #775 on Aug 29
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  27. #813 on Sep 2
  28. #819 on Sep 3
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  32. #810 on Sep 7
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  44. #761 on Sep 19
  45. #777 on Sep 20
  46. #796 on Sep 21
  47. #819 on Sep 22
  48. #772 on Sep 24
  49. #746 from Sep 25 to Sep 26
  50. #776 on Sep 27
  51. #798 on Sep 28
  52. #823 on Sep 29
  53. #804 on Sep 30
  54. #750 on Oct 1
  55. #769 on Oct 2
  56. #750 on Oct 3
  57. #777 on Oct 4
  58. #788 on Oct 5
  59. #794 on Oct 6
  60. #812 on Oct 7
  61. #852 on Oct 8
  62. #812 on Oct 9
  63. #793 on Oct 10
  64. #792 on Oct 11
  65. #815 on Oct 12
  66. #819 on Oct 13
  67. #829 on Oct 14
  68. #812 on Oct 15
  69. #814 on Oct 16
  70. #788 on Oct 17
  71. #774 on Oct 18
  72. #819 on Oct 19
  73. #829 on Oct 20
  74. #840 on Oct 21
  75. #816 on Oct 22
  76. #822 on Oct 23
  77. #782 on Oct 24
  78. #949 on Oct 25
  79. #946 on Oct 28
  80. #949 on Oct 29
  81. #945 on Oct 30
  82. #944 on Oct 31
  83. #939 on Nov 1

Before you install

Network or broad shell

Automated signals, not a guarantee

Checked Nov 4, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 217 notes
  • skills/2d-essentials/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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  • skills/ability-system/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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  • skills/addon-development/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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  • skills/addon-development/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/ai-navigation/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
  • skills/ai-navigation/SKILL.md:1 Analysis incomplete: Referenced executable target unavailable; not analyzed
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Show all 143 signals by file

.claude-plugin/plugin.json

  • Network accessline 6
    "author": {     "name": "Jan Mesarc",     "url": "https://github.com/jame581"
  • Network accessline 7
    "name": "Jan Mesarc",     "url": "https://github.com/jame581"   },
  • Network accessline 8
    "url": "https://github.com/jame581"
  • Network accessline 9
    },   "icon": "./.claude-plugin/icon.png",   "homepage": "https://github.com/jame581/GodotPrompter",
  • Network accessline 10
    "icon": "./.claude-plugin/icon.png",   "homepage": "https://github.com/jame581/GodotPrompter",   "repository": "https://github.com/jame581/GodotPrompter",
  • Network accessline 11
    "homepage": "https://github.com/jame581/GodotPrompter",
  • Network accessline 12
    "repository": "https://github.com/jame581/GodotPrompter",
  • Network accessline 13
    "documentationUrl": "https://github.com/jame581/GodotPrompter#readme",
  • Network accessline 14
    "supportUrl": "https://github.com/jame581/GodotPrompter/issues",
  • Network accessline 15
    "privacyPolicyUrl": "https://github.com/jame581/GodotPrompter/blob/master/PRIVACY.md",

skills/2d-essentials/SKILL.md

  • Network accessline 169
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `CanvasItem` antialiased line drawing no longer adds the antialiasing feather. The feather made `draw_line()`-style lines appear thicker than intended, so antialiased lines render thinner after upgrading — pro

skills/2d-essentials/references/lights-and-shadows.md

  • Network accessline 75
    > **Tip:** Use [Laigter](https://azagaya.itch.io/laigter) (free, open source) to generate normal maps from 2D sprites.

skills/3d-essentials/SKILL.md

  • Network accessline 154
    > ⚠<U+FE0F> **Changed in Godot 4.7:** New project setting `rendering/environment/fog/use_legacy_blending` (default `false`) restores the volumetric fog blending of Godot 4.5 and earlier ([GH-119414](https://github.com/godotengine/godot/pull/119414

skills/3d-essentials/references/environment-and-post.md

  • Network accessline 109
    Godot 4.6 blends glow into the scene **before tonemapping** for the Additive, Screen and Replace modes (Mix already was; Soft Light is still blended after). The default `glow_blend_mode` also changed from Soft Light to **Screen**, with `glo
  • Network accessline 150
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The `rendering/reflections/sky_reflections/roughness_layers` default is `8` again. Only 4.6.0 and 4.6.1 used `7`; the revert ([GH-116154](https://github.com/godotengine/godot/pull/116154)) shipped in 4.7 and w

skills/3d-essentials/references/fog-recipes.md

  • Network accessline 69
    > ⚠<U+FE0F> **Changed in Godot 4.7:** New project setting `rendering/environment/fog/use_legacy_blending` (default `false`) restores the volumetric fog blending of Godot 4.5 and earlier ([GH-119414](https://github.com/godotengine/godot/pull/119414

skills/ai-navigation/SKILL.md

  • Network accessline 291
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `NavigationServer3D.map_get_closest_point_normal(map, to_point)` now returns a normalized vector ([GH-119022](https://github.com/godotengine/godot/pull/119022)) — previously the returned surface normal could b

skills/animation-system/references/blend-spaces.md

  • Network accessline 45
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `AnimationNodeBlendSpace1D/2D` replace the bool `sync` property (now deprecated) with a `sync_mode` `SyncMode` enum: `SYNC_MODE_NONE = 0` (default — inactive animations are frozen), `SYNC_MODE_INDEPENDENT = 1`

skills/animation-system/references/skeleton-modifiers.md

  • Network accessline 44
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `LookAtModifier3D.relative` now defaults to `false` — the rotation is applied relative to the rest pose instead of the current pose. The default was `true` only in 4.6.0; the change was also backported to 4.6.

skills/assets-pipeline/SKILL.md

  • Network accessline 96
    > **Godot 4.7+:** DDS import supports the R8 and R8G8 texture formats. ([GH-116307](https://github.com/godotengine/godot/pull/116307))
  • Network accessline 146
    > **Godot 4.7+:** The Import dock's import-type option can also import a 3D scene file as a single `Mesh` resource or as a `MeshLibrary` (for GridMap), instead of a full scene — no separate export step in the 3D authoring tool needed. ([GH-
  • Network accessline 148
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `EditorSceneFormatImporter`'s `IMPORT_SCENE`, `IMPORT_ANIMATION`, `IMPORT_FAIL_ON_MISSING_DEPENDENCIES`, `IMPORT_GENERATE_TANGENT_ARRAYS`, `IMPORT_USE_NAMED_SKIN_BINDS`, `IMPORT_DISCARD_MESHES_AND_MATERIALS`, 
  • Network accessline 288
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The font import `hinting` default changed from `1` (Light) to `3` (Light (Except Pixel Fonts)) — newly imported pixel-style fonts now auto-disable hinting. Fonts already imported keep the `hinting=1` stored in

skills/audio-system/SKILL.md

  • Network accessline 269
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The default `area_mask` on `AudioStreamPlayer2D`/`AudioStreamPlayer3D` changed from `1` to `0` (disabled) — the `audio_bus_override` feature on `Area2D`/`Area3D` (e.g. an underwater bus) stops working for play

skills/beehave/SKILL.md

  • Network accessline 10
    > **Addon:** Beehave · version `v2.9.2` · Godot 4.1+ · MIT · source: https://github.com/bitbrain/beehave · written in GDScript (no official C# API — this skill is GDScript-only by design).
  • Network accessline 30
    1. **Godot AssetLib** → search "Beehave" → Download → Reload project.      Or copy the `addons/beehave/` folder from the [GitHub release](https://github.com/bitbrain/beehave/releases) into `res://addons/beehave/`.
  • Network accessline 31
    Or copy the `addons/beehave/` folder from the [GitHub release](https://github.com/bitbrain/beehave/releases) into `res://addons/beehave/`.

skills/csharp-godot/SKILL.md

  • Network accessline 82
    The preview bindings are experimental — leave the property unset for production projects. See [GH-118001](https://github.com/godotengine/godot/pull/118001).
  • Network accessline 288
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The 4.7 C# assemblies ship several compatibility breaks. Binary-incompatible only (source still compiles — a rebuild suffices): `OptimizedTranslation.Generate()` now returns `bool` instead of `void` (GH-119563

skills/dedicated-server/references/deployment.md

  • Dangerous shell operationline 19
    RUN apt-get update && apt-get install -y --no-install-recommends          libfontconfig1          libasound2      && rm -rf /var/lib/apt/lists/*
  • Dangerous shell operationline 22
    && rm -rf /var/lib/apt/lists/*
  • Dangerous shell operationline 62
    sudo ufw allow 7777/udp
  • Dangerous shell operationline 102
    sudo systemctl daemon-reload
  • Dangerous shell operationline 103
    sudo systemctl enable my-game-server
  • Dangerous shell operationline 104
    sudo systemctl start  my-game-server
  • Dangerous shell operationline 105
    sudo systemctl status my-game-server
  • Dangerous shell operationline 114
    sudo journalctl -u my-game-server -f
  • Dangerous shell operationline 117
    sudo journalctl -u my-game-server -n 100
  • Dangerous shell operationline 120
    sudo journalctl -u my-game-server -b

skills/dialogue-manager/SKILL.md

  • Network accessline 10
    > **Addon:** Dialogue Manager · version `v3.10.4` · Godot 4.6 · MIT · source: https://github.com/nathanhoad/godot_dialogue_manager · GDScript with official C# support.
  • Network accessline 32
    1. Godot AssetLib → search "Dialogue Manager" → Download. Or copy `addons/dialogue_manager/` from the    [GitHub repo](https://github.com/nathanhoad/godot_dialogue_manager) into `res://addons/dialogue_manager/`.
  • Network accessline 33
    [GitHub repo](https://github.com/nathanhoad/godot_dialogue_manager) into `res://addons/dialogue_manager/`.

skills/dialogue-system/references/external-formats.md

  • Network accessline 122
    For larger projects, **[Dialogic](https://github.com/coppolaemilio/dialogic)** is the most widely used Godot dialogue addon. It provides a visual timeline editor, character management, portrait handling, and its own condition/event system. 

skills/event-bus/SKILL.md

  • Network accessline 301
    Use [GUT](https://github.com/bitwes/Gut) to verify both producer-side emission (`watch_signals(event_bus)` then `assert_signal_emitted_with_parameters(...)`) and consumer-side reactions (emit on the bus, then assert on the consumer's state)

skills/event-bus/references/testing.md

  • Network accessline 5
    Use [GUT](https://github.com/bitwes/Gut) (Godot Unit Testing) to verify that signals are emitted and received correctly.
  • Network accessline 54
    // C# equivalent — gdUnit4 producer-side signal assertions // Requires: gdUnit4 NuGet package (https://github.com/MikeSchulze/gdUnit4Net), gdUnit4.api 4.3.x
  • Network accessline 55
    // Requires: gdUnit4 NuGet package (https://github.com/MikeSchulze/gdUnit4Net), gdUnit4.api 4.3.x

skills/export-pipeline/SKILL.md

  • Network accessline 86
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The "runnable" flag moved out of export presets — `runnable=` (shown in the example above for 4.3–4.6) is no longer a per-preset property in `export_presets.cfg`; a 4.7 editor writes a top-level `[runnable_pre
  • Network accessline 88
    > **Godot 4.7+:** Sparse PCK exports (patch packs) support encrypting the file index, complementing the existing `encrypt_pck` / `encrypt_directory` preset options. ([GH-113920](https://github.com/godotengine/godot/pull/113920))
  • Network accessline 129
    > **Godot 4.7+:** When exporting patch PCKs for Android, an APK or AAB can be provided as the base pack, extending PCK-patching workflows to Android builds. ([GH-116553](https://github.com/godotengine/godot/pull/116553))
  • Network accessline 167
    Run `godot --headless --export-release` inside a GitHub Actions matrix that builds Windows, Linux, and Web artifacts on every push and tagged release. Use [`chickensoft-games/setup-godot@v2`](https://github.com/chickensoft-games/setup-godot
  • Network accessline 183
    [Credential-related source omitted]
  • Access to secretsline 183
    [Credential-related source omitted]
  • Network accessline 185
    **Steam** requires three pieces: the Steamworks SDK (non-redistributable, keep out of public repos), the [GodotSteam](https://godotsteam.com/) addon for engine bindings, and depot configurations driven by `steamcmd +run_app_build app_build.

skills/export-pipeline/references/distribution-itch-steam.md

  • Network accessline 7
    [Butler](https://itch.io/docs/butler/) is the official itch.io CLI for pushing builds.
  • Network accessline 12
    # Linux/macOS curl -L https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default -o butler.zip
  • Network accessline 13
    curl -L https://broth.itch.ovh/butler/linux-amd64/LATEST/archive/default -o butler.zip
  • Access to secretsline 65
    [Credential-related source omitted]
  • Network accessline 75
    [Credential-related source omitted]
  • Access to secretsline 75
    [Credential-related source omitted]
  • Network accessline 81
    - **Steamworks SDK**: Download from the Steamworks partner site. It is not redistributable — do not commit it to a public repo. Reference it via a local path or a private artifact store in CI. - **GodotSteam addon**: [GodotSteam](https://go
  • Network accessline 82
    - **GodotSteam addon**: [GodotSteam](https://godotsteam.com/) is a community addon that wraps the Steamworks C++ SDK for use in GDScript and C#. It provides `Steam.init()`, achievements, stats, UGC, and networking. Install it as a Godot plu

skills/export-pipeline/references/versioning.md

  • Network accessline 72
    Use [Semantic Versioning](https://semver.org/) tags: `v1.2.3`. `git describe` then produces `v1.2.3-4-gabcdef` for commits after a tag, giving you fully traceable builds.

skills/gdextension/SKILL.md

  • Network accessline 24
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The engine's built-in text servers (`text_server_adv`, `text_server_fb`) can no longer be built as GDExtensions — their `gdextension_build/` scripts were removed. Writing your own text server as a GDExtension 
  • Network accessline 33
    # IMPORTANT: use the godot-cpp branch matching your target engine version (e.g. 4.3), # not the literal "4.x". git submodule add -b 4.3 https://github.com/godotengine/godot-cpp
  • Network accessline 34
    # not the literal "4.x". git submodule add -b 4.3 https://github.com/godotengine/godot-cpp cd godot-cpp && git submodule update --init && cd ..
  • Network accessline 35
    git submodule add -b 4.3 https://github.com/godotengine/godot-cpp
  • Network accessline 53
    > **Godot 4.7+:** Upstream's reference GDExtension interface files (e.g. `gdextension_interface.h`) now live in the godot-headers repository instead of godot-cpp ([GH-115401](https://github.com/godotengine/godot/pull/115401)). godot-cpp con
  • Network accessline 111
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The GDExtension interface functions `object_cast_to` and `classdb_get_class_tag` are deprecated in favor of `is_class`-based casts. Binding libraries such as godot-cpp handle this internally — but native code 
  • Network accessline 160
    > **Godot 4.7+:** The raw GDExtension interface adds refcount-aware construction and registration entry points — `classdb_construct_object3` and `classdb_register_extension_class6` ([GH-118214](https://github.com/godotengine/godot/pull/1182
  • Network accessline 173
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `Object.is_class()` changed its `class` parameter type from `String` to `StringName` for performance. GDScript is unaffected and C# gained a compatibility method, but GDExtension binaries compiled against the 

skills/gdextension/references/rust-gdext.md

  • Network accessline 3
    > **Community, not official.** [godot-rust/gdext](https://github.com/godot-rust/gdext) is a community-maintained Rust binding (MPL-2.0). Maintained releases require **Godot 4.2+** (4.1 support is frozen). The official native binding is godo

skills/gdscript-advanced/SKILL.md

  • Network accessline 257
    > ⚠<U+FE0F> **Changed in Godot 4.7:** Setting an element of a packed-array property (e.g. `obj.packed_prop[i] = x`) no longer calls the setter for the entire packed array property. Code that relied on the setter firing for per-element writes silen

skills/gdscript-patterns/SKILL.md

  • Network accessline 97
    > ⚠<U+FE0F> **Changed in Godot 4.7:** Methods that override a method with a typed return now inherit the return type, so an override without an explicit `return` statement becomes an error. Add `return null` (or a typed return value) at the end of
  • Network accessline 358
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The global `type_exists()` function is deprecated — replace `type_exists("Sprite2D")` with `ClassDB.class_exists("Sprite2D")`. See [GH-116899](https://github.com/godotengine/godot/pull/116899).

skills/godot-testing/gdunit4-reference.md

  • Network accessline 19
    git submodule add https://github.com/MikeSchulze/gdUnit4.git addons/gdUnit4

skills/godot-testing/gut-reference.md

  • Network accessline 19
    git submodule add https://github.com/bitwes/Gut.git addons/gut

skills/godot-ui/SKILL.md

  • Network accessline 41
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `Control.accessibility_live` changed type from `DisplayServer.AccessibilityLiveMode` to `AccessibilityServer.AccessibilityLiveMode` (`LIVE_OFF = 0` default, `LIVE_POLITE`, `LIVE_ASSERTIVE`) — accessibility enu
  • Network accessline 64
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `TabContainer.all_tabs_in_front` is deprecated — it does nothing now, since tabs are always in front. Remove code that sets it. See [GH-118623](https://github.com/godotengine/godot/pull/118623).
  • Network accessline 125
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `RichTextLabel.add_image()` / `update_image()` sizing was reworked — `width`/`height` are now `float`; `width_in_percent`/`height_in_percent` bools become `width_unit`/`height_unit`, taking the new `ImageUnit`

skills/godot-ui/references/ui-patterns.md

  • Network accessline 302
    Introduced in [GH-87081](https://github.com/godotengine/godot/pull/87081).
  • Network accessline 306
    Override the `Control._get_cursor_shape(at_position: Vector2) -> int` virtual (const) to return the cursor shape for a position in the control's local coordinates while hovering. Used by `get_cursor_shape()`; falls back to the static `mouse
  • Network accessline 331
    `PopupMenu` gains a built-in filter bar and item reordering ([GH-114236](https://github.com/godotengine/godot/pull/114236)). When the bar is enabled, `allow_search` (keyboard type-ahead) is ignored.
  • Network accessline 355
    `TextureRect.STRETCH_TILE` now supports `AtlasTexture` textures — only an `AtlasTexture` with a non-zero `margin` remains unsupported (previously tiling an `AtlasTexture` was unsupported outright, [GH-113808](https://github.com/godotengine/

skills/input-handling/SKILL.md

  • Network accessline 254
    > ⚠<U+FE0F> **Changed in Godot 4.7:** Mouse and keyboard device IDs changed from `0` to `InputEvent.DEVICE_ID_MOUSE` (`32`) and `InputEvent.DEVICE_ID_KEYBOARD` (`16`), because some joypads use `0` as their device ID. Code checking `event.device ==

skills/limboai/SKILL.md

  • Network accessline 10
    > **Addon:** LimboAI · version `v1.8.0` · Godot 4.6+ (GDExtension) · MIT · source: https://github.com/limbonaut/limboai · written in C++ (GDExtension; engine-module build also available). GDExtension exposes GDScript; **C# requires the modu
  • Network accessline 54
    Download pre-compiled editor + export templates from [GitHub Releases](https://github.com/limbonaut/limboai/releases). Requires the custom engine for export. v1.8.0 module builds are based on **Godot 4.7** (GDExtension supports 4.6+). The m

skills/localization/SKILL.md

  • Network accessline 109
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `OptimizedTranslation.generate()` now returns `bool` (was `void`). GDScript- and C#-source-compatible, but binary-incompatible — recompile precompiled C# plugins calling it. See the [4.7 migration guide](https
  • Network accessline 142
    > **Godot 4.7+:** The POT generator also extracts `Control.accessibility_name` and `accessibility_description`, making accessibility strings translatable without manual listing. ([GH-117134](https://github.com/godotengine/godot/pull/117134)
  • Network accessline 189
    > **Godot 4.7+:** `Control.translation_context: StringName` sets a per-control translation context, used both to translate displayed text and to generate translation templates — the property equivalent of `tr()`'s context argument (C#: `Tra

skills/mobile-development/SKILL.md

  • Network accessline 26
    A **custom Gradle build** (*Project → Install the Gradle Build template*) is **required for v2 plugins and IAP** (Godot 4.2+). Since Godot 4.7 the **Use Gradle Build** export option is no longer marked experimental ([GH-119172](https://gith
  • Network accessline 28
    > ⚠<U+FE0F> **Changed in Godot 4.7:** Deprecated Google Play OBB expansion-file support (the `apk_expansion/*` export options) was removed from the Android export. Projects still relying on APK expansion files should move to Android App Bundles wi
  • Network accessline 235
    Native file dialogs (`DisplayServer.file_dialog_show()`) are supported on Android; since Godot 4.7 the native file picker works on all devices — the Android version check gating `FEATURE_NATIVE_DIALOG_FILE` support was removed ([GH-115257](

skills/multithreading/SKILL.md

  • Network accessline 247
    > **Godot 4.7+:** 4.7 shipped several threaded-load correctness fixes — `load_threaded_get()` deadlocks ([GH-119757](https://github.com/godotengine/godot/pull/119757), [GH-120077](https://github.com/godotengine/godot/pull/120077)), a race i

skills/particles-vfx/SKILL.md

  • Network accessline 192
    > **Note:** With `sub_emitter_keep_velocity = true` (default `false`), subemitted particles inherit the parent particle's velocity when they spawn. This is unchanged in 4.7: a regression in 4.7 dev builds that broke the inheritance was fixe

skills/phantom-camera/SKILL.md

  • Network accessline 10
    > **Addon:** Phantom Camera · version `v0.11.0.2` · Godot 4.4+ · MIT · source: https://github.com/ramokz/phantom-camera · nodes are GDScript, plus an official C# wrapper API (`namespace PhantomCamera`) shipped as source `.cs` files in the a

skills/physics-system/SKILL.md

  • Network accessline 79
    > ⚠<U+FE0F> **Changed in Godot 4.7:** With Jolt Physics, `Area3D` now reports overlaps with `SoftBody3D` from its signals and methods. Configure collision layers/masks so any unwanted `Area3D` ↔ `SoftBody3D` interactions are ignored. See the [4.7 
  • Network accessline 152
    > ⚠<U+FE0F> **Changed in Godot 4.7:** With Jolt Physics, `WorldBoundaryShape3D.plane.d` now follows the same sign convention as Godot Physics — the plane distance is interpreted with the opposite sign compared to Godot 4.6. Flip the sign yourself 
  • Network accessline 192
    > ⚠<U+FE0F> **Changed in Godot 4.7:** With Jolt Physics, `SoftBody3D` mass no longer defaults to `0` (which auto-calculated 1 kg *per point*, giving a very high total mass) — it now defaults to 1 kg for the entire body, matching Godot Physics. `li

skills/popochiu/SKILL.md

  • Network accessline 10
    > **Addon:** Popochiu · version `v2.1.1` · Godot 4.6 · MIT · source: https://github.com/carenalgas/popochiu · pure GDScript (no C# API — GDScript-only skill).
  • Network accessline 27
    1. Get Popochiu from [itch.io](https://carenalgas.itch.io/popochiu) or [GitHub Releases](https://github.com/carenalgas/popochiu/releases); copy `addons/popochiu/` into your project.

skills/procedural-generation/references/wave-function-collapse.md

  • Network accessline 199
    > **For production WFC**, consider the community addon [godot-constraint-solving](https://github.com/AlexeyBond/godot-constraint-solving) (Asset Library: "Wave Function Collapse (WFC)"), which adds backtracking, rule learning from an exampl

skills/responsive-ui/SKILL.md

  • Network accessline 29
    > **Godot 4.7+:** Projects **newly created** in Godot 4.7 already default `display/window/stretch/mode` to `canvas_items` and `display/window/stretch/aspect` to `expand` (previously `disabled` / `keep`) — the recommendations above are now t

skills/save-load/SKILL.md

  • Network accessline 43
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `JSON.stringify(data, indent = "", sort_keys = true, full_precision = false)` now serializes an empty `Dictionary` compactly as `{}` even when an `indent` is passed ([GH-115883](https://github.com/godotengine/

skills/shader-basics/SKILL.md

  • Network accessline 272
    > ⚠<U+FE0F> **Changed in Godot 4.7:** `textureQueryLod()` is available only in the fragment shader, and Godot 4.7 enforces this with a compile error — shaders calling it from `vertex()` stop compiling after upgrading. Move the call into `fragment(

skills/shader-basics/references/stencil-buffer.md

  • Network accessline 66
    > **Note:** `stencil_mode` is a Godot 4.5+ feature and is still marked experimental; the modes in the table above are the full list ([PR #80710](https://github.com/godotengine/godot/pull/80710)). `StandardMaterial3D` exposes the same thing 

skills/shader-basics/references/visual-shaders.md

  • Network accessline 44
    > ⚠<U+FE0F> **Changed in Godot 4.7:** The `LinearToSRGB` visual shader node no longer clamps its output to `[0.0, 1.0]` when using the Forward+ or Mobile renderer — HDR values above `1.0` now pass through. Graphs that relied on the implicit clamp 

skills/using-godot-prompter/SKILL.md

  • Network accessline 30
    agy plugin install https://github.com/jame581/GodotPrompter

skills/using-godot-prompter/references/antigravity-tools.md

  • Network accessline 65
    # Or clone the repo (mind the nesting caveat below): git clone https://github.com/jame581/GodotPrompter ~/.gemini/config/skills/godot-prompter
  • Network accessline 66
    git clone https://github.com/jame581/GodotPrompter ~/.gemini/config/skills/godot-prompter

skills/web-export/SKILL.md

  • Dangerous shell operationline 135
    Callbacks receive one `Array` holding the JavaScript arguments. `eval()` runs arbitrary JavaScript — never pass it strings built from player input or network data.
  • Dangerous shell operationline 212
    - [ ] `JavaScriptBridge` callbacks stored in member variables; `eval()` never fed untrusted strings

skills/web-export/references/javascript-bridge.md

  • Dangerous shell operationline 83
    `get_interface()` returns `null` when the property doesn't exist on `window`, so a missing script doesn't crash the game (it does log a "No interface registered" error). Prefer this over `eval()`: no string building, and nothing to inject i
  • Network accessline 94
    const PARENT_ORIGIN := "https://www.example.com"
  • Dangerous shell operationline 146
    Treat every URL parameter as player-controlled input: never feed it to `eval()`, file paths, or anything that unlocks paid content.

skills/web-services/SKILL.md

  • Network accessline 37
    var err := http.request("https://api.example.com/v1/motd")
  • Network accessline 63
    Error err = http.Request("https://api.example.com/v1/motd");
  • Network accessline 98
    const BASE_URL := "https://api.example.com/v1"
  • Access to secretsline 101
    [Credential-related source omitted]
  • Access to secretsline 115
    [Credential-related source omitted]
  • Access to secretsline 116
    [Credential-related source omitted]
  • Network accessline 140
    public partial class Api : Node {     private const string BaseUrl = "https://api.example.com/v1";
  • Network accessline 141
    {     private const string BaseUrl = "https://api.example.com/v1";     private const double TimeoutSec = 10.0;
  • Network accessline 142
    private const string BaseUrl = "https://api.example.com/v1";
  • Network accessline 239
    |---|---| | Android | Enable the **INTERNET** permission in the export preset, or every request fails | | Web | Requests go through the browser: the server must send CORS headers (`Access-Control-Allow-Origin`), and plain `http://` from an 
  • Network accessline 240
    | Android | Enable the **INTERNET** permission in the export preset, or every request fails | | Web | Requests go through the browser: the server must send CORS headers (`Access-Control-Allow-Origin`), and plain `http://` from an `https://`
  • Network accessline 241
    | Web | Requests go through the browser: the server must send CORS headers (`Access-Control-Allow-Origin`), and plain `http://` from an `https://` page is blocked as mixed content. See **web-export** |

skills/web-services/references/downloads-and-uploads.md

  • Network accessline 156
    [Credential-related source omitted]
  • Network accessline 158
    http.request("https://auth.example.com/token", ["Content-Type: application/x-www-form-urlencoded"], HTTPClient.METHOD_POST, body)
  • Network accessline 164
    var fields = new Godot.Collections.Dictionary { { "grant_type", "refresh_token" }, { "refresh_token", RefreshToken } }; string body = new HttpClient().QueryStringFromDict(fields); http.Request("https://auth.example.com/token", new[] { "Cont
  • Network accessline 166
    http.Request("https://auth.example.com/token", new[] { "Content-Type: application/x-www-form-urlencoded" }, HttpClient.Method.Post, body);

skills/web-services/references/rest-client-patterns.md

  • Network accessline 77
    add_child(_http)     _http.request_completed.connect(_on_search_completed.bind(_http))     _http.request("https://api.example.com/v1/search?q=" + new_text.uri_encode())
  • Network accessline 79
    _http.request("https://api.example.com/v1/search?q=" + new_text.uri_encode())
  • Network accessline 111
    AddChild(http);         http.RequestCompleted += (result, code, headers, body) => OnSearchCompleted(result, code, body, http);         http.Request("https://api.example.com/v1/search?q=" + newText.URIEncode());
  • Network accessline 112
    http.RequestCompleted += (result, code, headers, body) => OnSearchCompleted(result, code, body, http);         http.Request("https://api.example.com/v1/search?q=" + newText.URIEncode());     }
  • Network accessline 113
    http.Request("https://api.example.com/v1/search?q=" + newText.URIEncode());
  • Access to secretsline 151
    [Credential-related source omitted]
  • Access to secretsline 154
    [Credential-related source omitted]
  • Access to secretsline 176
    [Credential-related source omitted]

skills/xr-development/SKILL.md

  • Network accessline 134
    > ⚠<U+FE0F> **Changed in Godot 4.7:** New project settings `xr/openxr/foveation_eye_tracked` and `xr/openxr/foveation_with_subsampled_images` both default to `true` — when the foveation level is not "Disabled", eye-tracked foveation is used where 

skills/xr-development/references/spatial-entities.md

  • Network accessline 68
    To keep an anchor across sessions, turn on **Enable Persistent Anchors**, check `is_spatial_persistence_supported()`, then call `persist_anchor(tracker, RID(), callback)` and store `tracker.uuid` with your own data; persisted anchors come b
  • Network accessline 76
    `OpenXRSpatialAnchorCapability.create_new_anchor()` gains an optional `next` parameter — full signature: `create_new_anchor(transform: Transform3D, spatial_context: RID = RID(), next: OpenXRStructureBase = null) -> OpenXRAnchorTracker`. `ne

skills/xr-development/references/xr-ui.md

  • Network accessline 66
    > **Tip:** Use the community addon [Godot XR Tools](https://github.com/GodotVR/godot-xr-tools) for production-ready interaction systems, locomotion, and UI helpers.

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Some files could not be read; the facts below still hold.

No combined signals at this commit.

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeNativeManifest .claude-plugin/marketplace.json.claude/skills/<skill-name>/
CodexNativeManifest AGENTS.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md scripts/fixtures/bad-cross-ref/SKILL.md.cursor/skills/<skill-name>/
Gemini CLINativePath GEMINI.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md scripts/fixtures/bad-cross-ref/SKILL.md.github/skills/<skill-name>/
OpenCodeNativePath .opencode/INSTALL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.

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jame581/GodotPrompter: #949 on hotskills, 931 stars

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