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multiplayer-sync

Use when synchronizing multiplayer state — MultiplayerSynchronizer, interpolation, prediction, and lag compensation

skills/multiplayer-sync/SKILL.md

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# Multiplayer Synchronization in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **multiplayer-basics** for ENet setup, RPCs, and authority model, **dedicated-server** for headless export and deployment, **physics-system** for physics interpolation and RigidBody synchronization.

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## 1. MultiplayerSynchronizer

`MultiplayerSynchronizer` is Godot's built-in node for replicating properties across the network. Add it as a child of the node whose state you want to share.

### What It Does
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