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save-load

Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture

skills/save-load/SKILL.md

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# Save / Load Systems in Godot 4.3+

Choose the right serialization strategy for your data type. All examples target Godot 4.3+ with no deprecated APIs.

> **Related skills:** **resource-pattern** for custom Resource data containers, **inventory-system** for inventory serialization patterns, **godot-project-setup** for SaveManager autoload setup, **popochiu** for adventure-framework saves.

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## 1. Strategy Comparison

| Strategy          | Best For                        | Readable | Editor Support | Notes                              |
|-------------------|---------------------------------|----------|----------------|------------------------------------|
| ConfigFile        | Settings, simple key-value data | Yes      | No             | Built-in INI-style, no extra deps  |
| JSON              | Game saves, flexible structures | Yes      | No             | Cross-platform, version-migratable |
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