Individual skill
save-load
Use when implementing save/load systems — ConfigFile, JSON, Resource serialization, save game architecture
skills/save-load/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
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- engineering Derived category
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SKILL.mdcore · 5,575 bytesreferences/configfile.mddoc · 3,554 bytesreferences/json-saves.mddoc · 12,939 bytesreferences/save-architecture.mddoc · 4,160 bytesreferences/version-migration.mddoc · 2,368 bytes
Read excerpt
# Save / Load Systems in Godot 4.3+
Choose the right serialization strategy for your data type. All examples target Godot 4.3+ with no deprecated APIs.
> **Related skills:** **resource-pattern** for custom Resource data containers, **inventory-system** for inventory serialization patterns, **godot-project-setup** for SaveManager autoload setup, **popochiu** for adventure-framework saves.
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## 1. Strategy Comparison
| Strategy | Best For | Readable | Editor Support | Notes |
|-------------------|---------------------------------|----------|----------------|------------------------------------|
| ConfigFile | Settings, simple key-value data | Yes | No | Built-in INI-style, no extra deps |
| JSON | Game saves, flexible structures | Yes | No | Cross-platform, version-migratable |