Individual skill
multiplayer-basics
Use when implementing multiplayer — MultiplayerAPI, ENet/WebSocket peers, RPCs, and authority model
skills/multiplayer-basics/SKILL.md
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# Multiplayer Basics in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, C# follows.
**Related skills:** See **multiplayer-sync** for state synchronization and interpolation. See **dedicated-server** for headless export and server deployment.
---
## 1. Multiplayer Architecture
Godot uses a **client-server model** built on top of `MultiplayerAPI`. One peer acts as the server; all others are clients. Every peer has a unique integer ID assigned by the network layer:
| Peer ID | Role |
|---------|------|