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ai-navigation

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns

skills/ai-navigation/SKILL.md

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# AI Navigation in Godot 4.3+

Cover NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns. All examples target Godot 4.3+ with no deprecated APIs.

> **Related skills:** **state-machine** for AI state management, **component-system** for modular AI behaviors, **player-controller** for movement physics patterns, **math-essentials** for pathfinding vectors and steering math, **limboai** for BT + HSM with a visual editor, **beehave** for lightweight GDScript behavior trees. For a structured behavior tree (rather than steering/navigation), see the comparison tables in **limboai** and **beehave**.

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## 1. Navigation Setup

### Scene Structure

```
World (Node2D or Node3D)