Individual skill
event-bus
Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals
skills/event-bus/SKILL.md
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- ai-skills Repository topic
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- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
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# Event Bus in Godot 4.3+
A global signal hub that lets unrelated nodes communicate without holding references to each other. All examples target Godot 4.3+ with no deprecated APIs.
> **Related skills:** **component-system** for direct signal communication between components, **csharp-signals** for C#-specific signal patterns, **dependency-injection** for alternative decoupling approaches, **ability-system** for an EventBus usage example with ability events.
---
## 1. What is an Event Bus
An EventBus is a singleton autoload that acts as a central registry for signals. Instead of nodes connecting directly to each other, every node connects to (or emits on) the shared EventBus. This removes the need for one node to hold a reference to another.
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Without EventBus With EventBus