Individual skill

event-bus

Use when implementing decoupled communication between nodes — global EventBus autoload with typed signals

skills/event-bus/SKILL.md

Read pinned source

Source commit d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
No
Repository scan complete
No
Skill scan complete
No
Observed behavior
Not checked yet
Last checked
Nov 4, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
944
Repository last updated
Nov 1, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Event Bus in Godot 4.3+

A global signal hub that lets unrelated nodes communicate without holding references to each other. All examples target Godot 4.3+ with no deprecated APIs.

> **Related skills:** **component-system** for direct signal communication between components, **csharp-signals** for C#-specific signal patterns, **dependency-injection** for alternative decoupling approaches, **ability-system** for an EventBus usage example with ability events.

---

## 1. What is an Event Bus

An EventBus is a singleton autoload that acts as a central registry for signals. Instead of nodes connecting directly to each other, every node connects to (or emits on) the shared EventBus. This removes the need for one node to hold a reference to another.

```
Without EventBus             With EventBus
Back to top