Individual skill
phantom-camera
Use when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions
skills/phantom-camera/SKILL.md
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# Phantom Camera
> **Related skills:** **camera-system** for hand-rolled camera patterns, **tween-animation** for the easing concepts the transitions build on.
> **Addon:** Phantom Camera · version `v0.11.0.2` · Godot 4.4+ · MIT · source: https://github.com/ramokz/phantom-camera · nodes are GDScript, plus an official C# wrapper API (`namespace PhantomCamera`) shipped as source `.cs` files in the addon. **Pre-1.0:** minor versions may break API.
---
## 1. When to use Phantom Camera vs. `camera-system`
| Approach | Best for |
|---|---|
| Hand-rolled (`camera-system` skill) | One camera, simple follow/shake, no addon dependency |
| **Phantom Camera** | Multiple camera "shots" that need priority-based switching, dead-zone/group/path/third-person follow logic, and smooth resource-driven tweens between them — Cinemachine-style workflow |