Individual skill

input-handling

Use when implementing input — InputEvent system, Input Map actions, controllers/gamepads, mouse/touch, action rebinding, and input architecture

skills/input-handling/SKILL.md

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# Input Handling in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **player-controller** for movement driven by input, **godot-ui** for UI input focus and navigation, **save-load** for persisting custom key bindings, **responsive-ui** for touch vs desktop input adaptation, **xr-development** for XR controller and hand tracking input, **mobile-development** for mobile sensors and app lifecycle.

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## 1. Core Concepts

### Input Flow

```
Hardware Event (key, mouse, gamepad)
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