Individual skill
tween-animation
Use when implementing tweens — property animation, method tweening, chaining, parallel sequences, easing, and common UI/gameplay motion recipes
skills/tween-animation/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 14,201 bytesSKILL.mdcore · 14,201 bytesSKILL.mdcore · 14,201 bytesreferences/common-recipes.mddoc · 5,726 bytesreferences/lifecycle.mddoc · 1,870 bytesreferences/looping-and-signals.mddoc · 1,789 bytesreferences/property-tweener-modifiers.mddoc · 1,632 bytes
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# Tweens in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **animation-system** for AnimationPlayer/AnimationTree (keyframe-based), **godot-ui** for UI transitions, **shader-basics** for tweening shader parameters, **camera-system** for camera shake and transitions, **math-essentials** for easing curves and interpolation math, **particles-vfx** for code-driven VFX timing and sequencing.
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## 1. Core Concepts
### Tween vs AnimationPlayer
| Feature | Tween (code-driven) | AnimationPlayer (data-driven) |
|-----------------|--------------------------------------------|--------------------------------------------|