Individual skill
csharp-godot
Use when working with C# in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop
skills/csharp-godot/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- engineering Derived category
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# C# in Godot 4.3+
This skill covers C#-specific conventions, API differences from GDScript, project setup, and interop patterns. All examples are C# only. Target Godot 4.3+ with the GodotSharp NuGet package.
> **Related skills:** **csharp-signals** for C# signal patterns, **godot-project-setup** for C# project scaffolding, **godot-testing** for C# testing with gdUnit4, **gdextension** for native C++ when C# is not enough, **multithreading** for C# concurrency.
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## 1. C# vs GDScript Syntax Comparison
| GDScript | C# Equivalent | Notes |
|---|---|---|
| `var x = 5` | `var x = 5;` or typed `int x = 5;` | C# `var` infers type at compile time |
| `func MyMethod() -> void:` | `public void MyMethod() { }` | Methods are PascalCase in C# |