Individual skill

procedural-generation

Use when implementing procedural generation — noise-based terrain, BSP dungeons, cellular automata caves, wave function collapse, and seeded randomness in Godot 4.3+

skills/procedural-generation/SKILL.md

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# Procedural Generation in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **2d-essentials** for TileMapLayer usage, **3d-essentials** for 3D terrain meshes, **math-essentials** for vectors and transforms, **godot-optimization** for chunk loading and performance.

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## 1. Seeded Randomness

Always use seeds for reproducible generation. This enables shareable seeds, replay, and deterministic testing.

### GDScript
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