Individual skill
particles-vfx
Use when implementing particle effects — GPUParticles2D/3D, ParticleProcessMaterial, emission shapes, subemitters, trails, attractors, collision, and common VFX recipes
skills/particles-vfx/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- engineering Derived category
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SKILL.mdcore · 12,481 bytesSKILL.mdcore · 12,481 bytesSKILL.mdcore · 12,481 bytesSKILL.mdcore · 12,481 bytesSKILL.mdcore · 12,481 bytesreferences/attractors-and-collision.mddoc · 3,484 bytesreferences/flipbook-animation.mddoc · 1,781 bytesreferences/performance-and-pitfalls.mddoc · 4,742 bytesreferences/process-material-basics.mddoc · 3,708 bytesreferences/subemitters.mddoc · 2,528 bytesreferences/trails.mddoc · 2,007 bytesreferences/vfx-recipes.mddoc · 4,803 bytes
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# Particle Systems in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **shader-basics** for custom particle shaders, **3d-essentials** for lighting and environment that affect particles, **2d-essentials** for 2D rendering context, **tween-animation** for code-driven VFX timing, **godot-optimization** for particle performance tuning.
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## 1. Core Concepts
### GPU vs CPU Particles
| Node | Processing | Features | Use For |
|---------------------|------------|-----------------------------------------|--------------------------------|