Individual skill
3d-essentials
Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+
skills/3d-essentials/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
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- engineering Derived category
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SKILL.mdcore · 14,021 bytesSKILL.mdcore · 14,021 bytesSKILL.mdcore · 14,021 bytesreferences/common-pitfalls.mddoc · 2,221 bytesreferences/decals.mddoc · 2,594 bytesreferences/environment-and-post.mddoc · 8,051 bytesreferences/fog-recipes.mddoc · 3,467 bytesreferences/global-illumination.mddoc · 4,283 bytesreferences/godot-4.7-additions.mddoc · 1,517 bytesreferences/lod-and-culling.mddoc · 3,404 bytesreferences/materials-and-lighting-recipes.mddoc · 9,739 bytesreferences/renderer-comparison.mddoc · 752 bytes
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# 3D Essentials in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **rendering-pipeline** for renderer choice, lighting strategy, AA and resolution scaling, **player-controller** for CharacterBody3D movement, **physics-system** for 3D collision shapes and raycasting, **camera-system** for Camera3D follow and transitions, **shader-basics** for spatial shaders and post-processing, **godot-optimization** for 3D performance tuning, **animation-system** for AnimationTree and 3D animation blending.
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## 1. 3D Coordinate System & Core Nodes
### Coordinate System
Godot uses a **right-handed** coordinate system with metric units (1 unit = 1 meter):