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3d-essentials

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+

skills/3d-essentials/SKILL.md

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# 3D Essentials in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **rendering-pipeline** for renderer choice, lighting strategy, AA and resolution scaling, **player-controller** for CharacterBody3D movement, **physics-system** for 3D collision shapes and raycasting, **camera-system** for Camera3D follow and transitions, **shader-basics** for spatial shaders and post-processing, **godot-optimization** for 3D performance tuning, **animation-system** for AnimationTree and 3D animation blending.

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## 1. 3D Coordinate System & Core Nodes

### Coordinate System

Godot uses a **right-handed** coordinate system with metric units (1 unit = 1 meter):
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