Individual skill
web-services
Use when calling web APIs or backends from Godot — HTTPRequest, REST/JSON clients, auth headers, downloads, TLS, WebSocketPeer clients, retries, and keeping secrets out of the build
skills/web-services/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- engineering Derived category
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SKILL.mdcore · 13,259 bytesSKILL.mdcore · 13,259 bytesSKILL.mdcore · 13,259 bytesSKILL.mdcore · 13,259 bytesSKILL.mdcore · 13,259 bytesreferences/downloads-and-uploads.mddoc · 8,053 bytesreferences/rest-client-patterns.mddoc · 7,175 bytesreferences/websocket-client.mddoc · 3,151 bytes
Read excerpt
# Web Services in Godot 4.3+
Talk to REST APIs, leaderboards, analytics, login services, and other HTTP/WebSocket backends. All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **multiplayer-basics** for real-time game networking with WebSocketMultiplayerPeer, **save-load** for persisting tokens and cached responses, **web-export** for CORS and browser limits, **mobile-development** for Android export permissions, **multithreading** for heavy response parsing off the main thread.
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## 1. Picking the Tool
| Need | Use | Why |
|---|---|---|
| Ordinary REST call, file or image download | `HTTPRequest` node | Handles connect, redirects, gzip, timeout; emits one signal when done |
| Streaming a response, custom keep-alive, many requests to one host | `HTTPClient` | Low-level; you call `poll()` and drive the state machine yourself |