Individual skill
player-controller
Use when implementing player movement — CharacterBody2D/3D patterns, input handling, physics, common movement recipes
skills/player-controller/SKILL.md
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- ai-skills Repository topic
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- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
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SKILL.mdcore · 14,069 bytesreferences/common-movement-recipes.mddoc · 6,395 bytes
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# Player Controllers in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **physics-system** for RigidBody, Area, raycasting, and collision shapes, **2d-essentials** for TileMaps, parallax, and 2D lighting, **3d-essentials** for CharacterBody3D and 3D movement setup, **state-machine** for movement state management, **camera-system** for camera follow and shake, **component-system** for hitbox/hurtbox integration, **animation-system** for animation driven by movement state, **input-handling** for InputMap actions and controller support, **ai-navigation** for enemy movement and pathfinding.
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## 1. Core Concepts
### CharacterBody vs RigidBody
| Body Type | Use For | Physics Control | Notes |
|-------------------|--------------------------------|-----------------|----------------------------------------------------------|