Individual skill

godot-code-review

Use when reviewing GDScript or C# Godot code — checklist of best practices, common anti-patterns, and Godot-specific pitfalls. Triggers on "review this script", "check my code", "any issues with this", "what's wrong with this code", including a short pasted snippet.

skills/godot-code-review/SKILL.md

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Nov 11, 2026
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# Godot Code Review

A structured review guide for Godot 4.3+ projects covering GDScript and C#. Work through each checklist section, then produce a review summary using the output template at the end.

> **Related skills:** **godot-testing** for TDD and test coverage, **scene-organization** for scene tree best practices, **godot-optimization** for performance review.

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## 1. Node & Scene Architecture

- [ ] Each scene has a single, clear responsibility (player, enemy, UI widget, etc.)
- [ ] Inheritance chains are shallow — prefer composition via child nodes over deep `extends` hierarchies
- [ ] Autoloads (singletons) are used sparingly; only truly global state belongs there
- [ ] Node references traverse only to direct children — no `get_parent()` chains
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