Individual skill
2d-essentials
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
skills/2d-essentials/SKILL.md
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- ai-skills Repository topic
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- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
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- engineering Derived category
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SKILL.mdcore · 9,571 bytesSKILL.mdcore · 9,571 bytesSKILL.mdcore · 9,571 bytesSKILL.mdcore · 9,571 bytesSKILL.mdcore · 9,571 bytesreferences/2d-particles.mddoc · 4,083 bytesreferences/custom-drawing.mddoc · 3,119 bytesreferences/lights-and-shadows.mddoc · 4,006 bytesreferences/parallax.mddoc · 2,854 bytesreferences/tilemap.mddoc · 5,156 bytes
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# 2D Essentials in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **player-controller** for CharacterBody2D movement patterns, **animation-system** for AnimatedSprite2D and sprite animation, **physics-system** for collision shapes and raycasting, **camera-system** for Camera2D follow and shake, **shader-basics** for 2D shaders and post-processing, **godot-optimization** for rendering and draw call tuning.
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## 1. Canvas Layers and Draw Order
### Draw Order Rules
Within a single canvas layer, nodes draw in **scene tree order** — nodes listed lower in the Scene panel draw **on top**. Use `z_index` to override without rearranging the tree.