Individual skill

2d-essentials

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+

skills/2d-essentials/SKILL.md

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# 2D Essentials in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **player-controller** for CharacterBody2D movement patterns, **animation-system** for AnimatedSprite2D and sprite animation, **physics-system** for collision shapes and raycasting, **camera-system** for Camera2D follow and shake, **shader-basics** for 2D shaders and post-processing, **godot-optimization** for rendering and draw call tuning.

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## 1. Canvas Layers and Draw Order

### Draw Order Rules

Within a single canvas layer, nodes draw in **scene tree order** — nodes listed lower in the Scene panel draw **on top**. Use `z_index` to override without rearranging the tree.
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