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shader-basics
Use when implementing shaders — Godot shader language, visual shaders, common visual recipes, and post-processing effects
skills/shader-basics/SKILL.md
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# Shaders in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs.
> **Related skills:** **animation-system** for shader-driven effects like hit flash, **godot-optimization** for shader performance considerations, **camera-system** for post-processing camera effects, **2d-essentials** for 2D lighting, pixel-art shaders, and CanvasTexture normal maps, **3d-essentials** for spatial shaders and environment materials, **particles-vfx** for custom particle shaders, **tween-animation** for animating shader parameters at runtime.
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## 1. Core Concepts
### Shader Types
| Shader Type | Applied To | Use For |
|------------------|--------------------------|--------------------------------------------------|