Individual skill

animation-system

Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation

skills/animation-system/SKILL.md

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# Animation System in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **state-machine** for gameplay state management, **player-controller** for movement that drives animation, **component-system** for reusable animation components, **2d-essentials** for TileMaps, parallax scrolling, 2D lights, and canvas layer organization, **3d-essentials** for AnimationTree and 3D animation blending, **shader-basics** for shader-driven hit flash and dissolve effects, **tween-animation** for code-driven motion alongside keyframe animation.

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## 1. Core Concepts

### AnimationPlayer vs AnimationTree

| Node              | Use For                                  | Complexity | Notes                                              |
|-------------------|------------------------------------------|------------|----------------------------------------------------|
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