Individual skill
animation-system
Use when implementing animations — AnimationPlayer, AnimationTree, blend trees, state machines, sprite animation, and code-driven animation
skills/animation-system/SKILL.md
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- ai-skills Repository topic
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SKILL.mdcore · 14,142 bytesSKILL.mdcore · 14,142 bytesSKILL.mdcore · 14,142 bytesSKILL.mdcore · 14,142 bytesSKILL.mdcore · 14,142 bytesSKILL.mdcore · 14,142 bytesreferences/animation-markers.mddoc · 1,637 bytesreferences/blend-spaces.mddoc · 2,493 bytesreferences/bone-constraints.mddoc · 3,717 bytesreferences/common-pitfalls.mddoc · 1,844 bytesreferences/common-recipes.mddoc · 3,302 bytesreferences/ik-recipes.mddoc · 6,932 bytesreferences/ik-solver-comparison.mddoc · 1,640 bytesreferences/retargeting.mddoc · 838 bytesreferences/skeleton-modifiers.mddoc · 2,837 bytesreferences/sprite-animation.mddoc · 3,020 bytesreferences/state-machine-examples.mddoc · 1,949 bytes
Read excerpt
# Animation System in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **state-machine** for gameplay state management, **player-controller** for movement that drives animation, **component-system** for reusable animation components, **2d-essentials** for TileMaps, parallax scrolling, 2D lights, and canvas layer organization, **3d-essentials** for AnimationTree and 3D animation blending, **shader-basics** for shader-driven hit flash and dissolve effects, **tween-animation** for code-driven motion alongside keyframe animation.
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## 1. Core Concepts
### AnimationPlayer vs AnimationTree
| Node | Use For | Complexity | Notes |
|-------------------|------------------------------------------|------------|----------------------------------------------------|