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gdscript-advanced

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls

skills/gdscript-advanced/SKILL.md

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# GDScript Advanced

Production-grade GDScript depth — for shipping games, not for learning the language. Pair with **gdscript-patterns** for fundamentals.

> **Related skills:** **gdscript-patterns** for language fundamentals, **godot-optimization** for engine-side perf work, **godot-debugging** for runtime diagnosis, **csharp-godot** for the C# alternative.

> **Intent:** This skill is GDScript-only by design (allowlisted). C# users should read `csharp-godot`. Adding C# parity here would undermine the audience split.

## 1. When to reach for advanced GDScript

You're past `gdscript-patterns` when:

- You're hitting a profiler bottleneck and need to know which idioms are fast
- You're writing editor tools and need `@tool` lifecycle correctness
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