Individual skill
resource-pattern
Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration
skills/resource-pattern/SKILL.md
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SKILL.mdcore · 12,771 bytesSKILL.mdcore · 12,771 bytesreferences/collections.mddoc · 3,674 bytesreferences/configuration-pattern.mddoc · 3,479 bytesreferences/editor-integration.mddoc · 2,503 bytesreferences/saving-resources.mddoc · 1,882 bytesreferences/sharing-vs-unique.mddoc · 2,430 bytes
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# Resource Pattern in Godot 4.3+
Resources are Godot's built-in data containers. Use them for configuration, item definitions, character stats, and any data that lives outside the scene tree. All examples target Godot 4.3+ with no deprecated APIs.
> **Related skills:** **inventory-system** for Resource-based item definitions, **save-load** for Resource serialization, **component-system** for data-driven component configuration, **ability-system** for Resource-based ability definitions built on this pattern.
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## 1. What Are Resources
A `Resource` is a reference-counted data object that:
- Is saved as a `.tres` (text) or `.res` (binary) file on disk
- Is editable directly in the Godot Inspector