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resource-pattern

Use when creating data containers in Godot — custom Resources for configuration, items, stats, and editor integration

skills/resource-pattern/SKILL.md

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# Resource Pattern in Godot 4.3+

Resources are Godot's built-in data containers. Use them for configuration, item definitions, character stats, and any data that lives outside the scene tree. All examples target Godot 4.3+ with no deprecated APIs.

> **Related skills:** **inventory-system** for Resource-based item definitions, **save-load** for Resource serialization, **component-system** for data-driven component configuration, **ability-system** for Resource-based ability definitions built on this pattern.

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## 1. What Are Resources

A `Resource` is a reference-counted data object that:

- Is saved as a `.tres` (text) or `.res` (binary) file on disk
- Is editable directly in the Godot Inspector
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