Individual skill
audio-system
Use when implementing audio — audio buses, AudioStreamPlayer, spatial audio, music management, SFX pooling, and dynamic mixing
skills/audio-system/SKILL.md
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- ai-skills Repository topic
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- csharp Repository topic
- game-development Repository topic
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- gdscript Repository topic
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SKILL.mdcore · 15,166 bytesSKILL.mdcore · 15,166 bytesreferences/audio-settings.mddoc · 3,635 bytesreferences/interactive-music.mddoc · 6,907 bytesreferences/music-manager.mddoc · 3,670 bytesreferences/sfx-pooling.mddoc · 4,469 bytes
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# Audio System in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **event-bus** for decoupled audio triggers, **save-load** for persisting audio settings, **resource-pattern** for audio data containers.
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## 1. Core Concepts
### Audio Node Types
| Node | Dimensions | Use For |
|------------------------|------------|-----------------------------------------------|