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godot-debugging

Use when debugging Godot projects — remote debugger, print techniques, signal tracing, common error patterns and fixes

skills/godot-debugging/SKILL.md

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# Godot Debugging

This skill covers systematic debugging for Godot 4.3+ projects in both GDScript and C#. It covers print techniques, breakpoints, signal tracing, the built-in profiler, scene tree inspection, common error patterns, and a step-by-step debugging checklist.

> **Related skills:** **godot-optimization** for performance profiling, **godot-testing** for regression tests after fixes, **csharp-signals** for C# signal debugging patterns.

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## 1. Print Debugging

### GDScript

Godot provides several print functions with different purposes. Choose based on the severity and context of what you are logging.
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