Individual skill
export-pipeline
Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions
skills/export-pipeline/SKILL.md
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# Export Pipeline in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, C# follows where applicable.
> **Related skills:** **godot-testing** for CI/CD test integration, **godot-optimization** for pre-export performance checks, **responsive-ui** for platform-specific resolution settings, **mobile-development** for Android/iOS export specifics, **web-export** for browser builds and hosting.
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## 1. Export Presets
### Creating Presets in the Editor
Open **Project → Export**, click **Add…**, and select the target platform. Each preset maps to one entry in `export_presets.cfg`. You can create multiple presets for the same platform (e.g., a debug build and a release build for Windows).