Individual skill
godot-ui
Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns
skills/godot-ui/SKILL.md
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SKILL.mdcore · 13,309 bytesSKILL.mdcore · 13,309 bytesSKILL.mdcore · 13,309 bytesSKILL.mdcore · 13,309 bytesSKILL.mdcore · 13,309 bytesSKILL.mdcore · 13,309 bytesreferences/anchors-in-code.mddoc · 1,936 bytesreferences/focus-and-navigation.mddoc · 3,005 bytesreferences/foldable-container.mddoc · 2,307 bytesreferences/signals.mddoc · 2,547 bytesreferences/theme-system.mddoc · 3,745 bytesreferences/ui-patterns.mddoc · 11,766 bytes
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# Godot UI — Control Nodes, Themes & Layout
All examples target Godot 4.3+ with no deprecated APIs; GDScript first, then C#.
> **Related skills:** **responsive-ui** for multi-resolution scaling, **hud-system** for in-game HUD patterns, **dialogue-system** for dialogue UI presentation, **tween-animation** for UI transition and animation effects.
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## 1. Control Node Hierarchy
### How Control Differs from Node2D
`Control` is the base class for all UI nodes — it lives in a separate scene-tree branch from `Node2D`/`Node3D` with a fundamentally different layout model.