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godot-ui

Use when building user interfaces — Control nodes, themes, anchors, containers, and layout patterns

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# Godot UI — Control Nodes, Themes & Layout

All examples target Godot 4.3+ with no deprecated APIs; GDScript first, then C#.

> **Related skills:** **responsive-ui** for multi-resolution scaling, **hud-system** for in-game HUD patterns, **dialogue-system** for dialogue UI presentation, **tween-animation** for UI transition and animation effects.

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## 1. Control Node Hierarchy

### How Control Differs from Node2D

`Control` is the base class for all UI nodes — it lives in a separate scene-tree branch from `Node2D`/`Node3D` with a fundamentally different layout model.
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