Individual skill
addon-development
Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels
skills/addon-development/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- engineering Derived category
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SKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesSKILL.mdcore · 13,331 bytesreferences/dock-panels.mddoc · 2,264 bytesreferences/gizmos-deep-dive.mddoc · 7,673 bytesreferences/inspector-plugins.mddoc · 10,474 bytesreferences/testing-plugins.mddoc · 4,140 bytes
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# Addon Development in Godot 4.3+
Editor plugins extend the Godot editor itself: custom node types, inspector panels, dock widgets, 3D gizmos, and toolbar buttons. All examples target Godot 4.3+ with no deprecated APIs.
> **Related skills:** **resource-pattern** for custom Resource editors, **godot-ui** for editor panel UI, **csharp-godot** for C# plugin development.
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## 1. Plugin Structure
Every plugin lives inside `addons/` at the project root. Godot discovers plugins by scanning for `plugin.cfg` files.
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