Individual skill

addon-development

Use when creating Godot editor plugins — EditorPlugin, @tool scripts, custom inspectors, and dock panels

skills/addon-development/SKILL.md

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# Addon Development in Godot 4.3+

Editor plugins extend the Godot editor itself: custom node types, inspector panels, dock widgets, 3D gizmos, and toolbar buttons. All examples target Godot 4.3+ with no deprecated APIs.

> **Related skills:** **resource-pattern** for custom Resource editors, **godot-ui** for editor panel UI, **csharp-godot** for C# plugin development.

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## 1. Plugin Structure

Every plugin lives inside `addons/` at the project root. Godot discovers plugins by scanning for `plugin.cfg` files.

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