Individual skill
beehave
Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger
skills/beehave/SKILL.md
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- Last checked
- Nov 11, 2026
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- License
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- ai-skills Repository topic
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- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
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# Beehave
> **Related skills:** **ai-navigation** for the movement leaves drive, **state-machine** for core-engine FSM, **limboai** for a heavier C++ BT+HSM alternative, **godot-brainstorming** for choosing an AI approach.
> **Addon:** Beehave · version `v2.9.2` · Godot 4.1+ · MIT · source: https://github.com/bitbrain/beehave · written in GDScript (no official C# API — this skill is GDScript-only by design).
---
## 1. When to use Beehave
| Approach | Best for |
|---|---|
| Core-engine FSM (`state-machine` skill) | Simple agents, < 5 states, no addon |
| **Beehave** (GDScript addon) | Lightweight BT, GDScript-only projects, fast iteration |