Individual skill
assets-pipeline
Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration
skills/assets-pipeline/SKILL.md
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- ai-skills Repository topic
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- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
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- gdscript Repository topic
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# Assets Pipeline in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **audio-system** for audio playback and bus architecture, **3d-essentials** for 3D materials and lighting, **2d-essentials** for 2D rendering and sprites, **animation-system** for imported animations, **godot-optimization** for asset-related performance, **multithreading** for threaded resource loading.
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## 1. How Importing Works
### The Import System
When you add a file to `res://`, Godot auto-imports it based on its type. Import settings are stored in `.import` sidecar files alongside the original.