Individual skill
dialogue-system
Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation
skills/dialogue-system/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- design Derived category
- data Derived category
- design-interface Derived category
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SKILL.mdcore · 11,112 bytesSKILL.mdcore · 11,112 bytesreferences/branching-and-conditions.mddoc · 5,205 bytesreferences/dialogue-manager.mddoc · 8,194 bytesreferences/external-formats.mddoc · 4,479 bytesreferences/ui-presentation.mddoc · 8,585 bytesreferences/variable-interpolation.mddoc · 2,386 bytes
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# Dialogue Systems in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **resource-pattern** for dialogue data as Resources, **godot-ui** for Control node layout, **state-machine** for dialogue flow management, **save-load** for dialogue state persistence, **dialogue-manager** for a full-featured dialogue addon, **popochiu** for adventure games.
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## 1. Architecture Overview
```
┌─────────────────────────────────────────────────────────┐
│ UI Layer │
│ DialogueUI (Control) │