Individual skill
responsive-ui
Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation
skills/responsive-ui/SKILL.md
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- ai-skills Repository topic
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- game-development Repository topic
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SKILL.mdcore · 9,902 bytesSKILL.mdcore · 9,902 bytesSKILL.mdcore · 9,902 bytesreferences/adaptive-layouts.mddoc · 2,888 bytesreferences/dpi-scaling.mddoc · 1,958 bytesreferences/mobile.mddoc · 4,775 bytesreferences/pixel-art-setup.mddoc · 2,422 bytes
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# Responsive UI in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **godot-ui** for Control node layout and themes, **export-pipeline** for platform-specific export settings, **godot-project-setup** for initial project resolution settings, **input-handling** for touch vs desktop input adaptation, **localization** for layout adjustments per locale, **mobile-development** for safe-area and notch handling.
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## 1. Project Settings for Resolution
Configure base resolution and stretch behaviour in `Project > Project Settings > Display > Window`.
Key settings and their keys in the `[display]` section of `project.godot`: