Individual skill

responsive-ui

Use when handling multiple resolutions — stretch modes, aspect ratios, DPI scaling, and mobile/desktop adaptation

skills/responsive-ui/SKILL.md

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# Responsive UI in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **godot-ui** for Control node layout and themes, **export-pipeline** for platform-specific export settings, **godot-project-setup** for initial project resolution settings, **input-handling** for touch vs desktop input adaptation, **localization** for layout adjustments per locale, **mobile-development** for safe-area and notch handling.

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## 1. Project Settings for Resolution

Configure base resolution and stretch behaviour in `Project > Project Settings > Display > Window`.

Key settings and their keys in the `[display]` section of `project.godot`:
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