Individual skill

inventory-system

Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding

skills/inventory-system/SKILL.md

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# Inventory Systems in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. This skill carries the decisions; the implementations live in `references/` (GDScript first, then C#) — load the one you need.

> **Related skills:** **resource-pattern** for custom Resource data containers, **save-load** for inventory serialization, **event-bus** for inventory change notifications, **hud-system** for inventory UI display, **popochiu** for adventure-game inventory.

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## 1. Architecture Overview

```
┌─────────────────────────────────────────────────────────┐
│                        UI Layer                         │
│   InventoryUI (Control)                                 │
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