Individual skill
inventory-system
Use when building inventory systems — Resource-based items, slot management, stacking, and UI binding
skills/inventory-system/SKILL.md
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- Last checked
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- License
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- design Derived category
- design-interface Derived category
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SKILL.mdcore · 8,797 bytesSKILL.mdcore · 8,797 bytesreferences/core-classes.mddoc · 8,365 bytesreferences/equipment.mddoc · 4,282 bytesreferences/serialization.mddoc · 5,995 bytesreferences/ui-binding.mddoc · 6,870 bytes
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# Inventory Systems in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. This skill carries the decisions; the implementations live in `references/` (GDScript first, then C#) — load the one you need.
> **Related skills:** **resource-pattern** for custom Resource data containers, **save-load** for inventory serialization, **event-bus** for inventory change notifications, **hud-system** for inventory UI display, **popochiu** for adventure-game inventory.
---
## 1. Architecture Overview
```
┌─────────────────────────────────────────────────────────┐
│ UI Layer │
│ InventoryUI (Control) │