Individual skill
mobile-development
Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance
skills/mobile-development/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- engineering Derived category
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SKILL.mdcore · 13,543 bytesSKILL.mdcore · 13,543 bytesSKILL.mdcore · 13,543 bytesreferences/crash-debugging.mddoc · 1,280 bytesreferences/iap-and-ads.mddoc · 3,683 bytesreferences/plugins.mddoc · 6,327 bytes
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# Mobile Development
Ship a Godot 4.x game to Android and iOS. This covers the platform-specific deltas beyond a generic export: signing, lifecycle, permissions, plugins, IAP, device features, and the mobile renderer/perf budget.
> **Related skills:** **export-pipeline** for the generic export flow and CI/CD, **responsive-ui** for safe-area layout, **input-handling** for touch, **godot-optimization** for mobile performance, **csharp-godot** for C# mobile caveats.
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## 1. Export & signing
**Android:** OpenJDK 17 and the Android SDK; set `Java SDK Path` + `Android SDK Path` in **Editor Settings** (per-user, not per-project). Generate a release keystore:
```bash
keytool -v -genkey -keystore mygame.keystore -alias mygame -keyalg RSA -validity 10000