Individual skill

mobile-development

Use when targeting Android/iOS — export and signing, permissions, plugins, in-app purchases, ads, app lifecycle, device features, and mobile performance

skills/mobile-development/SKILL.md

Read pinned source

Source commit d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6

What was checked

Matches the observed repository HEAD
Yes
Scanner rules are current
Yes
Repository scan complete
No
Skill scan complete
No
Observed behavior
Network or broad shell
Last checked
Nov 10, 2026

These are observations at the recorded commit, not a guarantee of safety. Review the source before running it.

Install this skill

Choose an agent in your Stack or copy a command below. Commands fetch the pinned commit and copy only this skill directory. Existing destinations are refused. Copying a command does not install anything.

An install command is unavailable: current rules, complete repository and skill scans, an eligible behavior level and a permitted license are required.

Repository context

Repository stars (not skill ratings)
947
Repository last updated
Nov 10, 2026
License
MIT

Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.

Files and excerpt

File metadata and permitted, redacted excerpts come from the recorded scan. Source links are pinned to that commit.

Browse files
Read excerpt

# Mobile Development

Ship a Godot 4.x game to Android and iOS. This covers the platform-specific deltas beyond a generic export: signing, lifecycle, permissions, plugins, IAP, device features, and the mobile renderer/perf budget.

> **Related skills:** **export-pipeline** for the generic export flow and CI/CD, **responsive-ui** for safe-area layout, **input-handling** for touch, **godot-optimization** for mobile performance, **csharp-godot** for C# mobile caveats.

---

## 1. Export & signing

**Android:** OpenJDK 17 and the Android SDK; set `Java SDK Path` + `Android SDK Path` in **Editor Settings** (per-user, not per-project). Generate a release keystore:

```bash
keytool -v -genkey -keystore mygame.keystore -alias mygame -keyalg RSA -validity 10000
Back to top