Individual skill

popochiu

Use when using the Popochiu addon — point-and-click adventure framework with rooms, characters, props/hotspots, inventory, dialog trees, and a command-based GUI

skills/popochiu/SKILL.md

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# Popochiu

> **Related skills:** **dialogue-system** for hand-rolled dialogue data, **inventory-system** for generic inventory patterns, **save-load** for core-engine persistence.

> **Addon:** Popochiu · version `v2.1.1` · Godot 4.6 · MIT · source: https://github.com/carenalgas/popochiu · pure GDScript (no C# API — GDScript-only skill).

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## 1. When to use Popochiu

| Approach | Best for |
|---|---|
| Hand-rolled (`dialogue-system` + `inventory-system` + `state-machine`) | Custom genre, tight control over every system, no editor tooling needed |
| **Popochiu** | Full point-and-click adventure (AGS/PowerQuest-style): rooms, walk-to-click, verb-based interaction, dialog trees, inventory, save/load — wired together with dock-generated scaffolding |
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