Individual skill

physics-system

Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

skills/physics-system/SKILL.md

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# Physics System in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **player-controller** for CharacterBody2D/3D movement patterns, **component-system** for hitbox/hurtbox composition, **godot-optimization** for physics performance tuning, **camera-system** for camera follow and interpolation, **multiplayer-sync** for networked physics, **2d-essentials** for tile collision setup and 2D canvas layers.

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## 1. Physics Body Types

Four collision-object types (the last three extend `PhysicsBody2D`/`3D`):

| Type | Moved by | Use for |
|------|----------|---------|
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