Individual skill
godot-mentor
Use when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. Triggers on "teach me", "explain as we go", "I'm learning Godot", "guide me", "walk me through", "help me understand".
skills/godot-mentor/SKILL.md
Source commit d7b26cdb5fae14d4ef7b713c5bf259395e75c3c6
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- Not checked yet
- Last checked
- Nov 4, 2026
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- Repository stars (not skill ratings)
- 945
- Repository last updated
- Nov 1, 2026
- License
- MIT
Observed agent integration: No specific integration evidence. Standard SKILL.md installation does not imply verified compatibility.
- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- education Derived category
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SKILL.mdcore · 13,245 bytesSKILL.mdcore · 13,245 bytesSKILL.mdcore · 13,245 bytesSKILL.mdcore · 13,245 bytesSKILL.mdcore · 13,245 bytesSKILL.mdcore · 13,245 bytesreferences/editor-navigation.mddoc · 17,798 bytesreferences/editor-recipes.mddoc · 28,478 bytes
Read excerpt
# Godot Mentor Mode
> **Related skills:** **godot-brainstorming** for design exploration before building, **godot-project-setup** for scaffolding, **godot-code-review** for reviewing finished work, **godot-debugging** for diagnosing runtime issues.
Mentor mode changes the **shape** of an answer, not its **source of truth**. It wraps the
domain skills — it never replaces them.
## 1. The wrapping rule
**Always load the matching domain skill first, then deliver it through the contract below.**
```
"add double jump" + mentor mode
1. invoke godot-prompter:player-controller <- still authoritative