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math-essentials

Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes

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# Game Math in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **player-controller** for movement physics, **ai-navigation** for pathfinding math, **camera-system** for camera interpolation, **tween-animation** for easing curves, **physics-system** for collision math.

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## 1. Vector Operations

### Essential Vector Methods

| Method                  | Returns   | Description                                   |
|-------------------------|-----------|-----------------------------------------------|
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