Individual skill
math-essentials
Use when implementing game math — vectors, transforms, interpolation, curves, random number generation, and common geometric recipes
skills/math-essentials/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- engineering Derived category
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SKILL.mdcore · 13,517 bytesreferences/curves-and-paths.mddoc · 1,895 bytesreferences/game-math-recipes.mddoc · 2,727 bytesreferences/random-numbers.mddoc · 2,967 bytes
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# Game Math in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.
> **Related skills:** **player-controller** for movement physics, **ai-navigation** for pathfinding math, **camera-system** for camera interpolation, **tween-animation** for easing curves, **physics-system** for collision math.
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## 1. Vector Operations
### Essential Vector Methods
| Method | Returns | Description |
|-------------------------|-----------|-----------------------------------------------|