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camera-system

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D

skills/camera-system/SKILL.md

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# Camera Systems in Godot 4.3+

All examples target Godot 4.3+ with no deprecated APIs. GDScript is shown first, then C#.

> **Related skills:** **player-controller** for first-person camera setup, **state-machine** for camera state transitions, **godot-optimization** for camera culling and performance, **physics-system** for physics interpolation and camera smoothing, **2d-essentials** for canvas layers, parallax scrolling, and coordinate conversion, **math-essentials** for smoothstep and lerp-based interpolation, **tween-animation** for camera shake and cinematic transitions, **phantom-camera** for a Cinemachine-style camera addon.

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## 1. Camera2D Basics

### Key Properties

| Property | Type | Description |
|---|---|---|
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