Individual skill
gdscript-patterns
Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms
skills/gdscript-patterns/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- writing Derived category
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SKILL.mdcore · 14,273 bytesSKILL.mdcore · 14,273 bytesSKILL.mdcore · 14,273 bytesSKILL.mdcore · 14,273 bytesreferences/abstract-classes.mddoc · 2,632 bytesreferences/common-idioms.mddoc · 2,586 bytesreferences/export-annotations.mddoc · 1,821 bytesreferences/lambda-functions.mddoc · 2,322 bytesreferences/super-in-virtual-methods.mddoc · 2,829 bytesreferences/variadic-functions.mddoc · 1,805 bytes
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# GDScript Patterns in Godot 4.3+
All examples target Godot 4.3+ with no deprecated APIs.
> **Related skills:** **gdscript-advanced** for production-grade depth (performance idioms, metaprogramming, @tool lifecycle, profiler-driven idioms), **godot-code-review** for style rules and anti-patterns, **csharp-godot** for GDScript-to-C# translation, **state-machine** for state patterns, **event-bus** for signal architecture.
> **Note:** This skill is GDScript-specific by design. For C# patterns, see **csharp-godot** and **csharp-signals**.
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## 1. Static Typing
### Type Hints