Individual skill

godot-grill

Use when a new Godot system or feature has open design decisions — interrogates them in batched rounds, scope first, each question with a recommended answer, and records the answers before any design or code. Triggers on "grill me", "ask me first", "question me on the design", "what do I need to decide before building". Not for choosing between nodes or APIs, and not for bug fixes.

skills/godot-grill/SKILL.md

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# Godot Grill

Settle the decisions only the developer can make, before anyone designs a scene tree or writes
code. The output is a **decision record**, not a design.

> **Related skills:** **godot-brainstorming** for the scene tree, signal map, and plan once decisions are settled, **scene-organization** for composition vs. inheritance trade-offs, **godot-mentor** for teaching-mode delivery of what follows.

## 1. Decisions, not facts

Ask only what **only the user knows**: intent, constraints, priorities, taste.

Node types, API signatures, and version differences are **facts**. Look them up
(`godot-brainstorming/references/node-selection.md`, the domain skills), decide, and record the
choice. Never spend a question on one.
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