Individual skill
godot-testing
Use when writing tests for Godot projects — TDD workflow with GUT and gdUnit4, covers both GDScript and C#
skills/godot-testing/SKILL.md
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- ai-skills Repository topic
- claude-code Repository topic
- copilot Repository topic
- csharp Repository topic
- game-development Repository topic
- gamedev Repository topic
- gdscript Repository topic
- godot Repository topic
- godot-4 Repository topic
- godot-engine Repository topic
- testing Derived category
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- writing Derived category
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SKILL.mdcore · 9,936 bytesgdunit4-reference.mddoc · 10,761 bytesgut-reference.mddoc · 8,844 bytesreferences/running-tests.mddoc · 3,320 bytesreferences/tdd-workflow.mddoc · 6,084 bytesreferences/testing-patterns.mddoc · 5,079 bytes
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# Godot Testing
This skill covers test-driven development (TDD) for Godot 4.3+ projects using GUT (Godot Unit Testing) and gdUnit4. It includes framework selection, full RED-GREEN-REFACTOR examples, test structure, running tests in CI, and common testing patterns.
> **Related skills:** **godot-code-review** for review checklists, **dependency-injection** for test-friendly architecture, **export-pipeline** for CI/CD test automation.
## Framework Selection
| Feature | GUT | gdUnit4 |
|-----------------------|----------------------------------|-----------------------------------|
| Language | GDScript-first, limited C# | GDScript + C# (first-class) |
| Install | AssetLib or git submodule | AssetLib or git submodule |
| Editor integration | Built-in GUT panel | Built-in inspector + panel |
| Mocking | `double()` / `stub()` API | `mock()` / `spy()` API |