#200 by GitHub stars

gamedev-skills/awesome-gamedev-agent-skills

77 game-dev skills for AI coding agents — Godot, Unity, Unreal, Phaser, PixiJS, three.js, Bevy, pygame, LÖVE, Roblox. Portable SKILL.md Agent Skills (the format Anthropic launched as Claude Skills), with a router that loads the right skill for your engine and task. Runs in Claude Code, Cursor, Kiro, Codex, Copilot, Gemini CLI and more.

History

Review weekly changes to SKILL.md before updating. Dates mark the weeks in which we observed each version; checks apply to the recorded commits.

View weekly changes

router/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/ai-behavior-trees-utility-ai/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/audio-design/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/camera-systems/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/create-game-assets/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/dialogue-systems/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/game-ai/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/game-feel/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/game-ui-ux/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/input-systems/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/level-design/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/performance-optimization/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/physics-tuning/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/procedural-gen/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/save-systems/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/disciplines/shader-programming/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/ebitengine/ebitengine-game/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/genres/card-game/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/genres/fps-shooter/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/genres/platformer/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/genres/puzzle/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/genres/roguelike/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/genres/rpg/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/genres/survival-crafting/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/genres/tower-defense/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

Compare on GitHub

Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/genres/visual-novel/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-2d-movement/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-3d-essentials/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-animation/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/godot/godot-audio/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/godot/godot-csharp/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-export/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/godot/godot-gdscript/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-gdscript-headless-testing/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/godot/godot-multiplayer/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-nodes-scenes/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-physics/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-resources/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-shaders/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-signals-groups/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-tilemap/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/godot/godot-ui-control/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/bevy-ecs/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/defold-core/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/love2d-core/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/pygame-core/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-characters/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-datastores/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-luau/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-networking/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-physics/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-simulator-economy/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-studio-workflow/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/other-engines/roblox-ui/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/unity/unity-animation/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/unity/unity-build-pipeline/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/unity/unity-csharp-scripting/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/unity/unity-input-system/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/unity/unity-navmesh/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/unity/unity-physics/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/unity/unity-scriptableobjects/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

Compare on GitHub

skills/unity/unity-tilemap-2d/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

No earlier version was observed for comparison.

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skills/unreal/unreal-behavior-trees/SKILL.md

Week of Nov 2, 2026 · +0 / −0 lines

Before Network or broad shell → After Network or broad shell

19d93f97c9c1 → 19d93f97c9c1

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Week of Oct 26, 2026 · Line counts unavailable

Before Not checked yet → After Network or broad shell

First observation → 19d93f97c9c1

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View on GitHubAdd to my skills

Verified commit 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9

git clone --filter=blob:none --no-checkout https://github.com/gamedev-skills/awesome-gamedev-agent-skills.git .hotskills/gamedev-skills-awesome-gamedev-agent-skills && git -C .hotskills/gamedev-skills-awesome-gamedev-agent-skills checkout --detach 19d93f97c9c1ea0f8b306e77aa81e0d3e352d3e9 # Copy each selected skill directory from .hotskills/gamedev-skills-awesome-gamedev-agent-skills into .claude/skills/<skill-name>/
7.4kGitHub stars
1.1kstars in 7 days
78skills in this repository
127commits in 30 days

Heat

8.6
  • Star growth, last 7 daysAhead of 99% of tracked repositories
  • Star growth, last 24 hoursAhead of 100% of tracked repositories
  • Rank movement, last 7 daysAhead of 96% of tracked repositories
  • Commits, last 30 daysAhead of 95% of tracked repositories
  • Accounts asking about it through MCP, last 7 daysNot available
  • Hot votes this weekAhead of 0% of tracked repositories

Heat never changes the order by stars, and sponsorship never touches it. How heat works

Stars over time

Aug 2, 2026Nov 7, 20267,444

Individual skills in this repository

How it works

router

When your agent uses it

Routes any game-development request to the right specialized skill(s): it detects the engine (Godot, Unity, Unreal, Ebitengine, Bevy, Phaser, PixiJS, three.js, Defold, LÖVE, pygame, Roblox) and the task, then reads the chosen skill before acting. Use to make a game or to decide which skill applies — for players, levels, enemies, shaders, art direction, sprites, tiles, textures, 3D assets, UI/UX, cameras, game feel, physics, input, audio, saving, multiplayer, AI, dialogue, procedural generation, or performance, for genres (platformer, roguelike, RPG, FPS, tower-defense, card game, visual novel, survival-crafting, puzzle), and for shipping (game jam, Steam, itch). Start here when unsure which gamedev skill to use.

What it loads into context

Frontmatter

200 tokens

Always available to the agent

SKILL.md

5,051 tokens

When the skill is activated

Reference documents

309,838 tokens

Loaded on request

Token counts are estimates. Scripts run separately; they are not counted as reference context.

The playbook

  1. When to use
  2. Routing algorithm
  3. 1. Engine detection (project fingerprint)
  4. 2. Task classification (phrasing → category)
  5. 3. Routing table (task → category → skill)
  6. 4. Read protocol (progressive disclosure)
  7. 5. Composition rules
  8. 6. Unknown-engine & no-skill fallback
  9. Worked examples
  10. References

Scripts executed separately

  • ../skills/disciplines/create-game-assets/scripts/asset_report.py
  • ../skills/disciplines/create-game-assets/scripts/build_preview_sheet.py
  • ../skills/ebitengine/ebitengine-game/assets/starter/assets.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/game.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/input.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/main.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/scenes.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/sound.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/world/world.go
  • ../skills/ebitengine/ebitengine-game/assets/starter/world/world_test.go
  • ../skills/ebitengine/ebitengine-game/scripts/check_ebitengine.py
  • ../skills/ebitengine/ebitengine-game/scripts/new_game.py
  • ../skills/ebitengine/ebitengine-game/scripts/package_macos_app.py
  • ../skills/godot/godot-nodes-scenes/scripts/check_godot_project.py
  • ../skills/other-engines/defold-core/scripts/check_defold_project.py
  • ../skills/unity/unity-csharp-scripting/scripts/check_unity_project.py
  • ../skills/workflows/steam-publish/scripts/check_steam_build.py

Files

  • ../.claude-plugin/marketplace.jsonasset9,698 bytes
  • SKILL.mdcore18,693 bytes
  • SKILL.mdcore18,693 bytes
  • agents/openai.yamlasset221 bytes
  • references/custom-engines.mddoc3,808 bytes
  • references/engine-detection.mddoc7,038 bytes
  • references/routing-table.mddoc14,814 bytes
  • ../skills/disciplines/ai-behavior-trees-utility-ai/SKILL.mddoc9,235 bytes
  • ../skills/disciplines/ai-behavior-trees-utility-ai/references/behavior-tree-core.mddoc17,430 bytes
  • ../skills/disciplines/ai-behavior-trees-utility-ai/references/best-practices-and-pitfalls.mddoc5,836 bytes
  • ../skills/disciplines/ai-behavior-trees-utility-ai/references/practical-examples.mddoc7,968 bytes
  • ../skills/disciplines/ai-behavior-trees-utility-ai/references/utility-ai-system.mddoc8,549 bytes
  • ../skills/disciplines/audio-design/SKILL.mddoc9,562 bytes
  • ../skills/disciplines/audio-design/references/adaptive-music.mddoc5,109 bytes
  • ../skills/disciplines/camera-systems/SKILL.mddoc9,250 bytes
  • ../skills/disciplines/camera-systems/references/follow-and-framing.mddoc5,745 bytes
  • ../skills/disciplines/create-game-assets/SKILL.mddoc8,152 bytes
  • ../skills/disciplines/create-game-assets/agents/openai.yamlasset231 bytes
  • ../skills/disciplines/create-game-assets/assets/art-direction-brief.mddoc858 bytes
  • ../skills/disciplines/create-game-assets/assets/asset-manifest.jsonasset969 bytes
  • ../skills/disciplines/create-game-assets/references/art-direction.mddoc3,876 bytes
  • ../skills/disciplines/create-game-assets/references/provenance.mddoc2,605 bytes
  • ../skills/disciplines/create-game-assets/references/raster-pipeline.mddoc4,236 bytes
  • ../skills/disciplines/create-game-assets/references/three-d-pipeline.mddoc3,163 bytes
  • ../skills/disciplines/create-game-assets/scripts/asset_report.pyruns5,392 bytes
  • ../skills/disciplines/create-game-assets/scripts/build_preview_sheet.pyruns3,353 bytes
  • ../skills/disciplines/create-game-assets/scripts/requirements.txtdoc15 bytes
  • ../skills/disciplines/dialogue-systems/SKILL.mddoc7,919 bytes
  • ../skills/disciplines/dialogue-systems/references/ink-and-yarn.mddoc5,683 bytes
  • ../skills/disciplines/dialogue-systems/references/runner.mddoc5,537 bytes
  • ../skills/disciplines/game-ai/SKILL.mddoc8,315 bytes
  • ../skills/disciplines/game-ai/references/behavior-trees.mddoc5,644 bytes
  • ../skills/disciplines/game-ai/references/pathfinding.mddoc6,179 bytes
  • ../skills/disciplines/game-feel/SKILL.mddoc9,520 bytes
  • ../skills/disciplines/game-feel/references/feedback-recipes.mddoc6,158 bytes
  • ../skills/disciplines/game-ui-ux/SKILL.mddoc10,090 bytes
  • ../skills/disciplines/game-ui-ux/references/layout-and-flow.mddoc7,637 bytes
  • ../skills/disciplines/input-systems/SKILL.mddoc10,913 bytes
  • ../skills/disciplines/input-systems/references/buffering-and-accessibility.mddoc5,201 bytes
  • ../skills/disciplines/level-design/SKILL.mddoc8,907 bytes
  • ../skills/disciplines/level-design/references/pacing-and-flow.mddoc4,500 bytes
  • ../skills/disciplines/performance-optimization/SKILL.mddoc10,285 bytes
  • ../skills/disciplines/performance-optimization/references/profiling-and-budgets.mddoc7,344 bytes
  • ../skills/disciplines/physics-tuning/SKILL.mddoc8,708 bytes
  • ../skills/disciplines/physics-tuning/references/timestep-and-ccd.mddoc5,854 bytes
  • ../skills/disciplines/procedural-gen/SKILL.mddoc8,630 bytes
  • ../skills/disciplines/procedural-gen/references/dungeon-generation.mddoc7,678 bytes
  • ../skills/disciplines/procedural-gen/references/noise.mddoc4,405 bytes
  • ../skills/disciplines/save-systems/SKILL.mddoc9,241 bytes
  • ../skills/disciplines/save-systems/references/versioning-and-migration.mddoc6,312 bytes
  • ../skills/disciplines/shader-programming/SKILL.mddoc8,360 bytes
  • ../skills/disciplines/shader-programming/references/effects.mddoc8,072 bytes
  • ../skills/ebitengine/ebitengine-game/SKILL.mddoc12,210 bytes
  • ../skills/ebitengine/ebitengine-game/agents/openai.yamlasset207 bytes
  • ../skills/ebitengine/ebitengine-game/assets/ci/github-actions.ymlasset5,196 bytes
  • ../skills/ebitengine/ebitengine-game/assets/ci/github-actions.ymlasset5,196 bytes
  • ../skills/ebitengine/ebitengine-game/assets/ci/github-actions.ymlasset5,196 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/assets.goruns1,738 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/game.goruns2,513 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/input.goruns3,205 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/licenses/Go-Fonts.txtdoc1,913 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/main.goruns1,733 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/scenes.goruns5,976 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/sound.goruns1,723 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/web/index.htmlasset917 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/world/world.goruns4,714 bytes
  • ../skills/ebitengine/ebitengine-game/assets/starter/world/world_test.goruns3,731 bytes
  • ../skills/ebitengine/ebitengine-game/references/architecture-and-testing.mddoc11,347 bytes
  • ../skills/ebitengine/ebitengine-game/references/assets-and-animation.mddoc4,273 bytes
  • ../skills/ebitengine/ebitengine-game/references/audio.mddoc6,955 bytes
  • ../skills/ebitengine/ebitengine-game/references/ci-and-release.mddoc4,204 bytes
  • ../skills/ebitengine/ebitengine-game/references/design-and-quality.mddoc8,216 bytes
  • ../skills/ebitengine/ebitengine-game/references/gameplay-systems.mddoc12,311 bytes
  • ../skills/ebitengine/ebitengine-game/references/input.mddoc9,196 bytes
  • ../skills/ebitengine/ebitengine-game/references/monetization.mddoc5,512 bytes
  • ../skills/ebitengine/ebitengine-game/references/networking.mddoc7,448 bytes
  • ../skills/ebitengine/ebitengine-game/references/playtest-diagnostics.mddoc3,850 bytes
  • ../skills/ebitengine/ebitengine-game/references/project-and-builds.mddoc7,610 bytes
  • ../skills/ebitengine/ebitengine-game/references/publishing-and-platforms.mddoc6,719 bytes
  • ../skills/ebitengine/ebitengine-game/references/rendering.mddoc10,822 bytes
  • ../skills/ebitengine/ebitengine-game/references/text-and-ui.mddoc14,263 bytes
  • ../skills/ebitengine/ebitengine-game/references/tilemaps.mddoc12,400 bytes
  • ../skills/ebitengine/ebitengine-game/scripts/check_ebitengine.pyruns17,667 bytes
  • ../skills/ebitengine/ebitengine-game/scripts/new_game.pyruns6,597 bytes
  • ../skills/ebitengine/ebitengine-game/scripts/package_macos_app.pyruns8,869 bytes
  • ../skills/genres/card-game/SKILL.mddoc7,093 bytes
  • ../skills/genres/card-game/references/effect-resolution.mddoc6,241 bytes
  • ../skills/genres/fps-shooter/SKILL.mddoc6,711 bytes
  • ../skills/genres/fps-shooter/references/shooting-and-feel.mddoc5,996 bytes
  • ../skills/genres/platformer/SKILL.mddoc8,198 bytes
  • ../skills/genres/platformer/references/feel-tuning.mddoc12,087 bytes
  • ../skills/genres/puzzle/SKILL.mddoc7,255 bytes
  • ../skills/genres/puzzle/references/board-and-resolution.mddoc5,896 bytes
  • ../skills/genres/roguelike/SKILL.mddoc8,006 bytes
  • ../skills/genres/roguelike/references/generation-fov-loot.mddoc6,719 bytes
  • ../skills/genres/rpg/SKILL.mddoc7,079 bytes
  • ../skills/genres/rpg/references/stats-combat-quests.mddoc5,181 bytes
  • ../skills/genres/survival-crafting/SKILL.mddoc7,856 bytes
  • ../skills/genres/survival-crafting/references/needs-and-crafting.mddoc5,090 bytes
  • ../skills/genres/tower-defense/SKILL.mddoc6,901 bytes
  • ../skills/genres/tower-defense/references/balancing.mddoc6,022 bytes
  • ../skills/genres/visual-novel/SKILL.mddoc8,230 bytes
  • ../skills/genres/visual-novel/references/script-and-flow.mddoc5,307 bytes
  • ../skills/godot/godot-2d-movement/SKILL.mddoc6,277 bytes
  • ../skills/godot/godot-2d-movement/references/controller-recipes.mddoc3,503 bytes
  • ../skills/godot/godot-3d-essentials/SKILL.mddoc5,953 bytes
  • ../skills/godot/godot-3d-essentials/references/scene-and-environment.mddoc4,342 bytes
  • ../skills/godot/godot-animation/SKILL.mddoc5,987 bytes
  • ../skills/godot/godot-animation/references/animation-tree-and-tween.mddoc4,682 bytes
  • ../skills/godot/godot-audio/SKILL.mddoc5,543 bytes
  • ../skills/godot/godot-audio/references/buses-and-effects.mddoc3,943 bytes
  • ../skills/godot/godot-csharp/SKILL.mddoc6,777 bytes
  • ../skills/godot/godot-csharp/references/csharp-setup-and-interop.mddoc4,298 bytes
  • ../skills/godot/godot-export/SKILL.mddoc6,021 bytes
  • ../skills/godot/godot-export/references/presets-and-cli.mddoc4,875 bytes
  • ../skills/godot/godot-gdscript-headless-testing/SKILL.mddoc9,866 bytes
  • ../skills/godot/godot-gdscript/SKILL.mddoc5,723 bytes
  • ../skills/godot/godot-gdscript/references/annotations-and-typing.mddoc3,886 bytes
  • ../skills/godot/godot-multiplayer/SKILL.mddoc7,530 bytes
  • ../skills/godot/godot-multiplayer/references/replication-and-rpc.mddoc6,023 bytes
  • ../skills/godot/godot-nodes-scenes/SKILL.mddoc6,617 bytes
  • ../skills/godot/godot-nodes-scenes/references/tree-and-instancing.mddoc3,010 bytes
  • ../skills/godot/godot-nodes-scenes/scripts/check_godot_project.pyruns54,905 bytes
  • ../skills/godot/godot-physics/SKILL.mddoc8,936 bytes
  • ../skills/godot/godot-physics/references/bodies-and-queries.mddoc4,159 bytes
  • ../skills/godot/godot-resources/SKILL.mddoc5,464 bytes
  • ../skills/godot/godot-resources/references/resource-patterns.mddoc3,803 bytes
  • ../skills/godot/godot-shaders/SKILL.mddoc5,908 bytes
  • ../skills/godot/godot-shaders/references/shading-language.mddoc4,084 bytes
  • ../skills/godot/godot-signals-groups/SKILL.mddoc5,318 bytes
  • ../skills/godot/godot-signals-groups/references/signal-patterns.mddoc4,760 bytes
  • ../skills/godot/godot-tilemap/SKILL.mddoc6,084 bytes
  • ../skills/godot/godot-tilemap/references/tileset-and-terrains.mddoc4,094 bytes
  • ../skills/godot/godot-ui-control/SKILL.mddoc6,198 bytes
  • ../skills/godot/godot-ui-control/references/layout-and-theming.mddoc5,045 bytes
  • ../skills/other-engines/bevy-ecs/SKILL.mddoc10,196 bytes
  • ../skills/other-engines/bevy-ecs/references/queries-and-scheduling.mddoc11,580 bytes
  • ../skills/other-engines/defold-core/SKILL.mddoc12,923 bytes
  • ../skills/other-engines/defold-core/agents/openai.yamlasset229 bytes
  • ../skills/other-engines/defold-core/references/build-and-run.mddoc6,884 bytes
  • ../skills/other-engines/defold-core/references/file-formats.mddoc7,407 bytes
  • ../skills/other-engines/defold-core/scripts/check_defold_project.pyruns29,664 bytes
  • ../skills/other-engines/love2d-core/SKILL.mddoc6,762 bytes
  • ../skills/other-engines/love2d-core/references/state-stack.mddoc4,640 bytes
  • ../skills/other-engines/pygame-core/SKILL.mddoc7,824 bytes
  • ../skills/other-engines/pygame-core/references/sprites-and-collision.mddoc4,232 bytes
  • ../skills/other-engines/roblox-characters/SKILL.mddoc9,026 bytes
  • ../skills/other-engines/roblox-characters/agents/openai.yamlasset209 bytes
  • ../skills/other-engines/roblox-characters/references/lifecycle-and-animation.mddoc2,623 bytes
  • ../skills/other-engines/roblox-datastores/SKILL.mddoc9,014 bytes
  • ../skills/other-engines/roblox-datastores/references/sessions-and-limits.mddoc6,735 bytes
  • ../skills/other-engines/roblox-luau/SKILL.mddoc9,634 bytes
  • ../skills/other-engines/roblox-luau/references/client-server.mddoc4,833 bytes
  • ../skills/other-engines/roblox-networking/SKILL.mddoc12,477 bytes
  • ../skills/other-engines/roblox-networking/agents/openai.yamlasset206 bytes
  • ../skills/other-engines/roblox-networking/references/validation-and-testing.mddoc3,665 bytes
  • ../skills/other-engines/roblox-physics/SKILL.mddoc8,746 bytes
  • ../skills/other-engines/roblox-physics/agents/openai.yamlasset199 bytes
  • ../skills/other-engines/roblox-physics/references/queries-and-ownership.mddoc3,430 bytes
  • ../skills/other-engines/roblox-simulator-economy/SKILL.mddoc11,842 bytes
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Read SKILL.md

# Master Router — Game-Development Skill Dispatcher

The entry point for game-development work. It fingerprints the project to pick **one** engine,
classifies the task from the request, names the **minimal** set of specialized skills, and tells
you to read them before acting. It **dispatches and composes** — it does not re-teach engine APIs.

## When to use

- Use at the **start of any game-development request** — building or debugging a game, level,
  player, enemy, shader, UI, save system, multiplayer, input, audio, AI, dialogue, procedural
  content, or visual asset set — to decide which skill(s) to load.
- Use when the user names an engine or genre, says "make a game", or asks "which skill should I
  use?".
View the complete source on GitHub

Skills included

  • router
  • ai-behavior-trees-utility-ai
  • audio-design
  • camera-systems
  • create-game-assets
  • dialogue-systems
  • game-ai
  • game-feel
  • game-ui-ux
  • input-systems
  • level-design
  • performance-optimization
  • physics-tuning
  • procedural-gen
  • save-systems
  • shader-programming
  • ebitengine-game
  • card-game
  • fps-shooter
  • platformer
  • puzzle
  • roguelike
  • rpg
  • survival-crafting
  • tower-defense
  • visual-novel
  • godot-2d-movement
  • godot-3d-essentials
  • godot-animation
  • godot-audio
  • godot-csharp
  • godot-export
  • godot-gdscript
  • godot-gdscript-headless-testing
  • godot-multiplayer
  • godot-nodes-scenes
  • godot-physics
  • godot-resources
  • godot-shaders
  • godot-signals-groups
  • godot-tilemap
  • godot-ui-control
  • bevy-ecs
  • defold-core
  • love2d-core
  • pygame-core
  • roblox-characters
  • roblox-datastores
  • roblox-luau
  • roblox-networking
  • roblox-physics
  • roblox-simulator-economy
  • roblox-studio-workflow
  • roblox-ui
  • unity-animation
  • unity-build-pipeline
  • unity-csharp-scripting
  • unity-input-system
  • unity-navmesh
  • unity-physics
  • unity-scriptableobjects
  • unity-tilemap-2d
  • unreal-behavior-trees
  • unreal-blueprints
  • unreal-cpp-gameplay
  • unreal-enhanced-input
  • unreal-niagara
  • unreal-packaging
  • phaser-arcade-physics
  • phaser-core
  • pixijs-rendering
  • threejs-gltf-loading
  • threejs-materials-lighting
  • threejs-scene-setup
  • game-jam
  • itch-publish
  • prototype-fast
  • steam-publish

Repository facts

License
Apache-2.0
Created
Jun 24, 2026
Last pushed
Oct 28, 2026
Forks
711
Open issues
4
Project activity
Active

Rank over the last 12 weeks

Now #200 · best #200 · up 385 in 30 days

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  6. #200 since Nov 7
83 earlier periods
  1. #828 on Aug 2
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  67. #556 from Oct 13 to Oct 14
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  80. #250 on Oct 29
  81. #237 on Oct 30
  82. #227 on Oct 31
  83. #220 on Nov 1

Before you install

Network or broad shell

Automated signals, not a guarantee

Checked Nov 2, 2026

Not fully analyzed: some files were too long, unreadable or missing. This never lowers the level.

Show 222 notes
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skills/disciplines/create-game-assets/references/provenance.md

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    - [Creative Commons license chooser](https://creativecommons.org/chooser/)
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    - [SPDX license list](https://spdx.org/licenses/)
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    - [SPDX license list](https://spdx.org/licenses/)
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    - [C2PA (Content Credentials) specifications](https://spec.c2pa.org/specifications/)
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    - [C2PA (Content Credentials) specifications](https://spec.c2pa.org/specifications/)
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    - [OpenAI content provenance](https://openai.com/index/advancing-content-provenance/)
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    - [OpenAI content provenance](https://openai.com/index/advancing-content-provenance/)
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    - [Steamworks Content Survey, including the generative AI section](https://partner.steamgames.com/doc/gettingstarted/contentsurvey)

skills/disciplines/create-game-assets/references/raster-pipeline.md

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    - [Godot 4.7 Texture2D](https://docs.godotengine.org/en/4.7/classes/class_texture2d.html)
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    - [Godot 4.7 Texture2D](https://docs.godotengine.org/en/4.7/classes/class_texture2d.html)
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    - [Unity sprite import settings](https://docs.unity3d.com/Manual/texture-type-sprite.html)
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    - [Unity sprite import settings](https://docs.unity3d.com/Manual/texture-type-sprite.html)
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skills/disciplines/create-game-assets/references/three-d-pipeline.md

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skills/disciplines/create-game-assets/scripts/asset_report.py

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skills/disciplines/create-game-assets/scripts/build_preview_sheet.py

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skills/disciplines/game-feel/references/feedback-recipes.md

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    - **Reduce/disable flashing** (photosensitivity) — replace white flashes with a static tint.   Even with flashing on, keep any large-area flash at or under three flashes in any one-second   window ([WCAG 2.3.1](https://www.w3.org/WAI/WCAG22
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    - **Reduce/disable flashing** (photosensitivity) — replace white flashes with a static tint.   Even with flashing on, keep any large-area flash at or under three flashes in any one-second   window ([WCAG 2.3.1](https://www.w3.org/WAI/WCAG22
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    Even with flashing on, keep any large-area flash at or under three flashes in any one-second   window ([WCAG 2.3.1](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html)   general flash threshold; [Xbox Accessib
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    Even with flashing on, keep any large-area flash at or under three flashes in any one-second   window ([WCAG 2.3.1](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html)   general flash threshold; [Xbox Accessib
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    window ([WCAG 2.3.1](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html)
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    window ([WCAG 2.3.1](https://www.w3.org/WAI/WCAG22/Understanding/three-flashes-or-below-threshold.html)
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    general flash threshold; [Xbox Accessibility Guideline 118](https://learn.microsoft.com/en-us/xbox/accessibility/xbox-accessibility-guidelines/118),
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skills/disciplines/game-ui-ux/references/layout-and-flow.md

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    - [Unity Input System 1.14: UI support](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/UISupport.html)
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    - [Unity Input System 1.14: UI support](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14/manual/UISupport.html)
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skills/ebitengine/ebitengine-game/SKILL.md

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skills/ebitengine/ebitengine-game/assets/ci/github-actions.yml

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skills/ebitengine/ebitengine-game/assets/starter/assets.go

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skills/ebitengine/ebitengine-game/assets/starter/game.go

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skills/ebitengine/ebitengine-game/assets/starter/input.go

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skills/ebitengine/ebitengine-game/assets/starter/licenses/Go-Fonts.txt

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    These fonts were created by the Bigelow & Holmes foundry specifically for the Go project. See https://blog.golang.org/go-fonts for details.
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    These fonts were created by the Bigelow & Holmes foundry specifically for the Go project. See https://blog.golang.org/go-fonts for details.
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    Go project. See https://blog.golang.org/go-fonts for details.
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    Go project. See https://blog.golang.org/go-fonts for details.

skills/ebitengine/ebitengine-game/assets/starter/main.go

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skills/ebitengine/ebitengine-game/assets/starter/scenes.go

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skills/ebitengine/ebitengine-game/assets/starter/sound.go

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skills/ebitengine/ebitengine-game/assets/starter/web/index.html

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skills/ebitengine/ebitengine-game/assets/starter/world/world.go

  • Executable scriptline 1
    Executable file
  • Executable scriptline 1
    Executable file

skills/ebitengine/ebitengine-game/assets/starter/world/world_test.go

  • Executable scriptline 1
    Executable file
  • Executable scriptline 1
    Executable file

skills/ebitengine/ebitengine-game/references/architecture-and-testing.md

  • Network accessline 100
    Load and validate the next scene before replacing a working one when failure needs to be recoverable. This adapts resource and scene lifecycle principles from [game-engine](https://github.com/github/awesome-copilot/blob/2d4b998d2df28917074e
  • Network accessline 100
    Load and validate the next scene before replacing a working one when failure needs to be recoverable. This adapts resource and scene lifecycle principles from [game-engine](https://github.com/github/awesome-copilot/blob/2d4b998d2df28917074e
  • Network accessline 101
    needs to be recoverable. This adapts resource and scene lifecycle principles from [game-engine](https://github.com/github/awesome-copilot/blob/2d4b998d2df28917074ee33db45c9601484c72ad/skills/game-engine/references/game-engine-core-principle
  • Network accessline 101
    needs to be recoverable. This adapts resource and scene lifecycle principles from [game-engine](https://github.com/github/awesome-copilot/blob/2d4b998d2df28917074ee33db45c9601484c72ad/skills/game-engine/references/game-engine-core-principle
  • Network accessline 102
    [game-engine](https://github.com/github/awesome-copilot/blob/2d4b998d2df28917074ee33db45c9601484c72ad/skills/game-engine/references/game-engine-core-principles.md).
  • Network accessline 102
    [game-engine](https://github.com/github/awesome-copilot/blob/2d4b998d2df28917074ee33db45c9601484c72ad/skills/game-engine/references/game-engine-core-principles.md).
  • Network accessline 309
    Source contracts: [game loop and focus policy](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/run.go)
  • Network accessline 309
    Source contracts: [game loop and focus policy](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/run.go)
  • Network accessline 310
    and [Go file replacement guarantees](https://pkg.go.dev/os#Rename).
  • Network accessline 310
    and [Go file replacement guarantees](https://pkg.go.dev/os#Rename).

skills/ebitengine/ebitengine-game/references/assets-and-animation.md

  • Network accessline 23
    This adapts the role palette, scale comparison and asset-contract ideas in [Higgsfield's stylization reference](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-styliz
  • Network accessline 23
    This adapts the role palette, scale comparison and asset-contract ideas in [Higgsfield's stylization reference](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-styliz
  • Network accessline 24
    [Higgsfield's stylization reference](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-stylization.md).
  • Network accessline 24
    [Higgsfield's stylization reference](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-stylization.md).
  • Network accessline 50
    These checks adapt the registration and loop-assembly lessons in [Higgsfield's 2D animation pipeline](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-2d-animation.md)
  • Network accessline 50
    These checks adapt the registration and loop-assembly lessons in [Higgsfield's 2D animation pipeline](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-2d-animation.md)
  • Network accessline 51
    [Higgsfield's 2D animation pipeline](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-2d-animation.md).
  • Network accessline 51
    [Higgsfield's 2D animation pipeline](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-2d-animation.md).

skills/ebitengine/ebitengine-game/references/audio.md

  • Dangerous shell operationline 155
    rm -r "$null_audio_dir"
  • Dangerous shell operationline 155
    rm -r "$null_audio_dir"
  • Network accessline 175
    Source contracts: [players and lifecycle](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/audio/audio.go)
  • Network accessline 175
    Source contracts: [players and lifecycle](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/audio/audio.go)
  • Network accessline 176
    and [loop lengths and seam blending](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/audio/loop.go).
  • Network accessline 176
    and [loop lengths and seam blending](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/audio/loop.go).

skills/ebitengine/ebitengine-game/references/design-and-quality.md

  • Network accessline 59
    behavior and felt experience are different claims. Effects cannot establish that a decision is interesting. This is a practical use of the [MDA framing](https://github.com/pluginagentmarketplace/custom-plugin-game-developer/blob/aa7edfe267b
  • Network accessline 59
    behavior and felt experience are different claims. Effects cannot establish that a decision is interesting. This is a practical use of the [MDA framing](https://github.com/pluginagentmarketplace/custom-plugin-game-developer/blob/aa7edfe267b
  • Network accessline 60
    that a decision is interesting. This is a practical use of the [MDA framing](https://github.com/pluginagentmarketplace/custom-plugin-game-developer/blob/aa7edfe267b34eac63d888f60b13e08aca7850ed/skills/game-design-theory/SKILL.md), not a for
  • Network accessline 60
    that a decision is interesting. This is a practical use of the [MDA framing](https://github.com/pluginagentmarketplace/custom-plugin-game-developer/blob/aa7edfe267b34eac63d888f60b13e08aca7850ed/skills/game-design-theory/SKILL.md), not a for
  • Network accessline 61
    [MDA framing](https://github.com/pluginagentmarketplace/custom-plugin-game-developer/blob/aa7edfe267b34eac63d888f60b13e08aca7850ed/skills/game-design-theory/SKILL.md),
  • Network accessline 61
    [MDA framing](https://github.com/pluginagentmarketplace/custom-plugin-game-developer/blob/aa7edfe267b34eac63d888f60b13e08aca7850ed/skills/game-design-theory/SKILL.md),
  • Network accessline 76
    readable situation before combining it with another demand; a tutorial label is not evidence the player learned it. These checks adapt the capability/content relationship in [Higgsfield's design system](https://github.com/higgsfield-ai/skil
  • Network accessline 76
    readable situation before combining it with another demand; a tutorial label is not evidence the player learned it. These checks adapt the capability/content relationship in [Higgsfield's design system](https://github.com/higgsfield-ai/skil
  • Network accessline 78
    relationship in [Higgsfield's design system](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-design-system.md).
  • Network accessline 78
    relationship in [Higgsfield's design system](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-design-system.md).

skills/ebitengine/ebitengine-game/references/gameplay-systems.md

  • Network accessline 348
    Source contract: [Chipmunk2D Go port](https://github.com/jakecoffman/cp).
  • Network accessline 348
    Source contract: [Chipmunk2D Go port](https://github.com/jakecoffman/cp).

skills/ebitengine/ebitengine-game/references/input.md

  • Network accessline 223
    across a settings modal. Reconcile held controls on return so the closing press does not leak into gameplay. This adapts the prompt/state lessons in [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a1
  • Network accessline 223
    across a settings modal. Reconcile held controls on return so the closing press does not leak into gameplay. This adapts the prompt/state lessons in [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a1
  • Network accessline 224
    does not leak into gameplay. This adapts the prompt/state lessons in [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md) and [Thre
  • Network accessline 224
    does not leak into gameplay. This adapts the prompt/state lessons in [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md) and [Thre
  • Network accessline 225
    [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md)
  • Network accessline 225
    [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md)
  • Network accessline 226
    and [Three.js touch UI](https://github.com/majidmanzarpour/threejs-game-skills/blob/8286774b22a2566bf894dbc825825c16921866af/skills/threejs-game-ui-designer/references/ui-patterns.md).
  • Network accessline 226
    and [Three.js touch UI](https://github.com/majidmanzarpour/threejs-game-skills/blob/8286774b22a2566bf894dbc825825c16921866af/skills/threejs-game-ui-designer/references/ui-patterns.md).
  • Network accessline 235
    Source contracts: [input APIs](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/input.go)
  • Network accessline 235
    Source contracts: [input APIs](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/input.go)
  • Network accessline 236
    and [tick-based edge helpers](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/inpututil/inpututil.go).
  • Network accessline 236
    and [tick-based edge helpers](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/inpututil/inpututil.go).

skills/ebitengine/ebitengine-game/references/monetization.md

  • Network accessline 17
    Verify current rules for the target store, region and program, including billing, restoration, privacy and child-directed games. Do not hardcode universal policy claims: the [Google Play payments policy](https://support.google.com/googlepla
  • Network accessline 17
    Verify current rules for the target store, region and program, including billing, restoration, privacy and child-directed games. Do not hardcode universal policy claims: the [Google Play payments policy](https://support.google.com/googlepla
  • Network accessline 18
    restoration, privacy and child-directed games. Do not hardcode universal policy claims: the [Google Play payments policy](https://support.google.com/googleplay/android-developer/answer/9858738) and [Apple review guidelines](https://develope
  • Network accessline 18
    restoration, privacy and child-directed games. Do not hardcode universal policy claims: the [Google Play payments policy](https://support.google.com/googleplay/android-developer/answer/9858738) and [Apple review guidelines](https://develope
  • Network accessline 19
    claims: the [Google Play payments policy](https://support.google.com/googleplay/android-developer/answer/9858738)
  • Network accessline 19
    claims: the [Google Play payments policy](https://support.google.com/googleplay/android-developer/answer/9858738)
  • Network accessline 20
    and [Apple review guidelines](https://developer.apple.com/app-store/review/guidelines/)
  • Network accessline 20
    and [Apple review guidelines](https://developer.apple.com/app-store/review/guidelines/)
  • Network accessline 69
    Generate bindings with the pinned Ebitengine/gomobile toolchain and inspect the actual generated Java/Objective-C API rather than assuming names or that a Go build proves bindability. Follow [Ebitengine mobile setup](https://ebitengine.org/
  • Network accessline 69
    Generate bindings with the pinned Ebitengine/gomobile toolchain and inspect the actual generated Java/Objective-C API rather than assuming names or that a Go build proves bindability. Follow [Ebitengine mobile setup](https://ebitengine.org/
  • Network accessline 71
    build proves bindability. Follow [Ebitengine mobile setup](https://ebitengine.org/en/documents/mobile.html).
  • Network accessline 71
    build proves bindability. Follow [Ebitengine mobile setup](https://ebitengine.org/en/documents/mobile.html).

skills/ebitengine/ebitengine-game/references/networking.md

  • Network accessline 33
    and velocities. Go permits fused floating-point operations and architecture   implementations can differ; do not infer cross-platform determinism from two   copies in one process. See the [Go spec](https://go.dev/ref/spec#Floating_point_ope
  • Network accessline 33
    and velocities. Go permits fused floating-point operations and architecture   implementations can differ; do not infer cross-platform determinism from two   copies in one process. See the [Go spec](https://go.dev/ref/spec#Floating_point_ope
  • Network accessline 34
    implementations can differ; do not infer cross-platform determinism from two   copies in one process. See the [Go spec](https://go.dev/ref/spec#Floating_point_operators). - Stable iteration order matters: sort map keys or use ordered storag
  • Network accessline 34
    implementations can differ; do not infer cross-platform determinism from two   copies in one process. See the [Go spec](https://go.dev/ref/spec#Floating_point_operators). - Stable iteration order matters: sort map keys or use ordered storag
  • Network accessline 35
    copies in one process. See the [Go spec](https://go.dev/ref/spec#Floating_point_operators).
  • Network accessline 35
    copies in one process. See the [Go spec](https://go.dev/ref/spec#Floating_point_operators).
  • Network accessline 68
    `github.com/coder/websocket` supports Go desktop and `js/wasm`; browsers cannot use Go's raw TCP/UDP APIs. Pin and inspect the transport version and its [documentation](https://pkg.go.dev/github.com/coder/websocket). HTTPS pages need
  • Network accessline 68
    `github.com/coder/websocket` supports Go desktop and `js/wasm`; browsers cannot use Go's raw TCP/UDP APIs. Pin and inspect the transport version and its [documentation](https://pkg.go.dev/github.com/coder/websocket). HTTPS pages need
  • Network accessline 69
    use Go's raw TCP/UDP APIs. Pin and inspect the transport version and its [documentation](https://pkg.go.dev/github.com/coder/websocket). HTTPS pages need secure WebSocket endpoints. Use only transports supported by the chosen targets.
  • Network accessline 69
    use Go's raw TCP/UDP APIs. Pin and inspect the transport version and its [documentation](https://pkg.go.dev/github.com/coder/websocket). HTTPS pages need secure WebSocket endpoints. Use only transports supported by the chosen targets.
  • Network accessline 70
    [documentation](https://pkg.go.dev/github.com/coder/websocket). HTTPS pages need
  • Network accessline 70
    [documentation](https://pkg.go.dev/github.com/coder/websocket). HTTPS pages need
  • Network accessline 102
    These are transferable view/lifecycle lessons from [multiplayer-game](https://github.com/rivet-dev/skills/blob/ba5d3db3d7489cfc6190fd0de45b96e3787e1ea3/multiplayer-game/SKILL.md)
  • Network accessline 102
    These are transferable view/lifecycle lessons from [multiplayer-game](https://github.com/rivet-dev/skills/blob/ba5d3db3d7489cfc6190fd0de45b96e3787e1ea3/multiplayer-game/SKILL.md)
  • Network accessline 103
    [multiplayer-game](https://github.com/rivet-dev/skills/blob/ba5d3db3d7489cfc6190fd0de45b96e3787e1ea3/multiplayer-game/SKILL.md)
  • Network accessline 103
    [multiplayer-game](https://github.com/rivet-dev/skills/blob/ba5d3db3d7489cfc6190fd0de45b96e3787e1ea3/multiplayer-game/SKILL.md)
  • Network accessline 104
    and [Higgsfield's game flow](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-flow.md).
  • Network accessline 104
    and [Higgsfield's game flow](https://github.com/higgsfield-ai/skills/blob/f83af0bc1d937c8119099a11f8ebbf5e6fb99819/higgsfield-websites/references/game-flow.md).

skills/ebitengine/ebitengine-game/references/playtest-diagnostics.md

  • Network accessline 4
    feature. The idea is a short sequence of actions, controlled advancement, observation and a focused change, adapted from [develop-web-game](https://github.com/openai/skills/blob/30444aed500c00c85294d12074f6e3ee794f808a/skills/.curated/devel
  • Network accessline 4
    feature. The idea is a short sequence of actions, controlled advancement, observation and a focused change, adapted from [develop-web-game](https://github.com/openai/skills/blob/30444aed500c00c85294d12074f6e3ee794f808a/skills/.curated/devel
  • Network accessline 5
    observation and a focused change, adapted from [develop-web-game](https://github.com/openai/skills/blob/30444aed500c00c85294d12074f6e3ee794f808a/skills/.curated/develop-web-game/SKILL.md). Its JavaScript hooks and Playwright client are not 
  • Network accessline 5
    observation and a focused change, adapted from [develop-web-game](https://github.com/openai/skills/blob/30444aed500c00c85294d12074f6e3ee794f808a/skills/.curated/develop-web-game/SKILL.md). Its JavaScript hooks and Playwright client are not 
  • Network accessline 6
    [develop-web-game](https://github.com/openai/skills/blob/30444aed500c00c85294d12074f6e3ee794f808a/skills/.curated/develop-web-game/SKILL.md).
  • Network accessline 6
    [develop-web-game](https://github.com/openai/skills/blob/30444aed500c00c85294d12074f6e3ee794f808a/skills/.curated/develop-web-game/SKILL.md).

skills/ebitengine/ebitengine-game/references/project-and-builds.md

  • Dangerous shell operationline 17
    `sudo apt install libx11-6 libgl1 libglx-mesa0`, optionally
  • Dangerous shell operationline 17
    `sudo apt install libx11-6 libgl1 libglx-mesa0`, optionally
  • Dangerous shell operationline 20
    Fedora: `sudo dnf install libX11 libglvnd-glx mesa-libGL mesa-dri-drivers`.
  • Dangerous shell operationline 20
    Fedora: `sudo dnf install libX11 libglvnd-glx mesa-libGL mesa-dri-drivers`.
  • Network accessline 93
    go run github.com/hajimehoshi/wasmserve@latest . # open http://localhost:8080/
  • Network accessline 93
    go run github.com/hajimehoshi/wasmserve@latest . # open http://localhost:8080/
  • Network accessline 94
    # open http://localhost:8080/
  • Network accessline 94
    # open http://localhost:8080/
  • Network accessline 109
    <script> const go = new Go(); WebAssembly.instantiateStreaming(fetch("game.wasm"), go.importObject).then(r => go.run(r.instance));
  • Network accessline 109
    <script> const go = new Go(); WebAssembly.instantiateStreaming(fetch("game.wasm"), go.importObject).then(r => go.run(r.instance));
  • Network accessline 110
    const go = new Go(); WebAssembly.instantiateStreaming(fetch("game.wasm"), go.importObject).then(r => go.run(r.instance)); </script>
  • Network accessline 110
    const go = new Go(); WebAssembly.instantiateStreaming(fetch("game.wasm"), go.importObject).then(r => go.run(r.instance)); </script>
  • Network accessline 111
    WebAssembly.instantiateStreaming(fetch("game.wasm"), go.importObject).then(r => go.run(r.instance));
  • Network accessline 111
    WebAssembly.instantiateStreaming(fetch("game.wasm"), go.importObject).then(r => go.run(r.instance));
  • Network accessline 177
    Sources: [v2.10 installation/runtime requirements](https://ebitengine.org/en/documents/install.html),
  • Network accessline 177
    Sources: [v2.10 installation/runtime requirements](https://ebitengine.org/en/documents/install.html),
  • Network accessline 178
    [WebAssembly](https://ebitengine.org/en/documents/webassembly.html),
  • Network accessline 178
    [WebAssembly](https://ebitengine.org/en/documents/webassembly.html),
  • Network accessline 179
    [mobile setup](https://ebitengine.org/en/documents/mobile.html).
  • Network accessline 179
    [mobile setup](https://ebitengine.org/en/documents/mobile.html).

skills/ebitengine/ebitengine-game/references/publishing-and-platforms.md

  • Network accessline 19
    Only promise targets actually requested and checked. Public build tags are not proof of available or complete console support. Consult the pinned engine's [README](https://github.com/hajimehoshi/ebiten) and platform holder for current
  • Network accessline 19
    Only promise targets actually requested and checked. Public build tags are not proof of available or complete console support. Consult the pinned engine's [README](https://github.com/hajimehoshi/ebiten) and platform holder for current
  • Network accessline 20
    proof of available or complete console support. Consult the pinned engine's [README](https://github.com/hajimehoshi/ebiten) and platform holder for current access; keep SDK-specific material within its permitted environment.
  • Network accessline 20
    proof of available or complete console support. Consult the pinned engine's [README](https://github.com/hajimehoshi/ebiten) and platform holder for current access; keep SDK-specific material within its permitted environment.
  • Network accessline 21
    [README](https://github.com/hajimehoshi/ebiten) and platform holder for current
  • Network accessline 21
    [README](https://github.com/hajimehoshi/ebiten) and platform holder for current
  • Network accessline 37
    For **Windows Steam builds**, the current [Ebitengine Steam guide](https://ebitengine.org/en/documents/steam.html)
  • Network accessline 37
    For **Windows Steam builds**, the current [Ebitengine Steam guide](https://ebitengine.org/en/documents/steam.html)
  • Network accessline 38
    [Ebitengine Steam guide](https://ebitengine.org/en/documents/steam.html)
  • Network accessline 38
    [Ebitengine Steam guide](https://ebitengine.org/en/documents/steam.html)
  • Network accessline 61
    For distribution, follow [Apple's notarization workflow](https://developer.apple.com/documentation/Security/customizing-the-notarization-workflow)
  • Network accessline 61
    For distribution, follow [Apple's notarization workflow](https://developer.apple.com/documentation/Security/customizing-the-notarization-workflow)
  • Network accessline 63
    appropriate identity, hardened runtime and required entitlements. Steam has specific signing/entitlement requirements in [Valve's platform documentation](https://partner.steamgames.com/doc/store/application/platforms).
  • Network accessline 63
    appropriate identity, hardened runtime and required entitlements. Steam has specific signing/entitlement requirements in [Valve's platform documentation](https://partner.steamgames.com/doc/store/application/platforms).
  • Network accessline 64
    specific signing/entitlement requirements in [Valve's platform documentation](https://partner.steamgames.com/doc/store/application/platforms). Submit, staple and validate before archiving; for example use `ditto -c -k
  • Network accessline 64
    specific signing/entitlement requirements in [Valve's platform documentation](https://partner.steamgames.com/doc/store/application/platforms). Submit, staple and validate before archiving; for example use `ditto -c -k
  • Network accessline 65
    [Valve's platform documentation](https://partner.steamgames.com/doc/store/application/platforms).
  • Network accessline 65
    [Valve's platform documentation](https://partner.steamgames.com/doc/store/application/platforms).
  • Network accessline 77
    Pure-Go builds still load graphics/window/audio libraries at runtime. See the [official installation guide](https://ebitengine.org/en/documents/install.html)
  • Network accessline 77
    Pure-Go builds still load graphics/window/audio libraries at runtime. See the [official installation guide](https://ebitengine.org/en/documents/install.html)
  • Network accessline 78
    [official installation guide](https://ebitengine.org/en/documents/install.html)
  • Network accessline 78
    [official installation guide](https://ebitengine.org/en/documents/install.html)
  • Network accessline 86
    [`go-steamworks`](https://github.com/hajimehoshi/go-steamworks) binds some of the
  • Network accessline 86
    [`go-steamworks`](https://github.com/hajimehoshi/go-steamworks) binds some of the

skills/ebitengine/ebitengine-game/references/rendering.md

  • Network accessline 251
    collision-critical movement, tie rules updates to `Draw`, or let offscreen render culling silently stop gameplay. These are conditional applications of [game-developer's performance guidance](https://github.com/Jeffallan/claude-skills/blob/
  • Network accessline 251
    collision-critical movement, tie rules updates to `Draw`, or let offscreen render culling silently stop gameplay. These are conditional applications of [game-developer's performance guidance](https://github.com/Jeffallan/claude-skills/blob/
  • Network accessline 252
    culling silently stop gameplay. These are conditional applications of [game-developer's performance guidance](https://github.com/Jeffallan/claude-skills/blob/02b05028ba6c93f7aed45314b15c0dd5abead9d6/skills/game-developer/references/performa
  • Network accessline 252
    culling silently stop gameplay. These are conditional applications of [game-developer's performance guidance](https://github.com/Jeffallan/claude-skills/blob/02b05028ba6c93f7aed45314b15c0dd5abead9d6/skills/game-developer/references/performa
  • Network accessline 253
    [game-developer's performance guidance](https://github.com/Jeffallan/claude-skills/blob/02b05028ba6c93f7aed45314b15c0dd5abead9d6/skills/game-developer/references/performance-optimization.md),
  • Network accessline 253
    [game-developer's performance guidance](https://github.com/Jeffallan/claude-skills/blob/02b05028ba6c93f7aed45314b15c0dd5abead9d6/skills/game-developer/references/performance-optimization.md),
  • Network accessline 261
    Source contracts: [default final-screen renderer](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/gameforui.go),
  • Network accessline 261
    Source contracts: [default final-screen renderer](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/gameforui.go),
  • Network accessline 262
    [input coordinate conversion](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/internal/ui/context.go),
  • Network accessline 262
    [input coordinate conversion](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/internal/ui/context.go),
  • Network accessline 263
    and [performance guidance](https://ebitengine.org/en/documents/performancetips.html).
  • Network accessline 263
    and [performance guidance](https://ebitengine.org/en/documents/performancetips.html).

skills/ebitengine/ebitengine-game/references/text-and-ui.md

  • Network accessline 139
    selected and active states, including why an attempted action was refused. These are useful attention-management patterns from [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c05
  • Network accessline 139
    selected and active states, including why an attempted action was refused. These are useful attention-management patterns from [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c05
  • Network accessline 140
    These are useful attention-management patterns from [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md), not reasons to impose a c
  • Network accessline 140
    These are useful attention-management patterns from [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md), not reasons to impose a c
  • Network accessline 141
    [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md),
  • Network accessline 141
    [game-ui-design](https://github.com/omer-metin/skills-for-antigravity/blob/e8dcf4e8737921a10088bd5c9eb65e81f74c051f/skills/game-ui-design/references/patterns.md),
  • Network accessline 153
    such as 9→10 and 99→100, long localized labels, disabled actions and simultaneous alerts. This prevents layout movement at the moment attention is most occupied, as emphasized by [Three.js game UI patterns](https://github.com/majidmanzarpou
  • Network accessline 153
    such as 9→10 and 99→100, long localized labels, disabled actions and simultaneous alerts. This prevents layout movement at the moment attention is most occupied, as emphasized by [Three.js game UI patterns](https://github.com/majidmanzarpou
  • Network accessline 154
    alerts. This prevents layout movement at the moment attention is most occupied, as emphasized by [Three.js game UI patterns](https://github.com/majidmanzarpour/threejs-game-skills/blob/8286774b22a2566bf894dbc825825c16921866af/skills/threejs
  • Network accessline 154
    alerts. This prevents layout movement at the moment attention is most occupied, as emphasized by [Three.js game UI patterns](https://github.com/majidmanzarpour/threejs-game-skills/blob/8286774b22a2566bf894dbc825825c16921866af/skills/threejs
  • Network accessline 155
    as emphasized by [Three.js game UI patterns](https://github.com/majidmanzarpour/threejs-game-skills/blob/8286774b22a2566bf894dbc825825c16921866af/skills/threejs-game-ui-designer/references/ui-patterns.md).
  • Network accessline 155
    as emphasized by [Three.js game UI patterns](https://github.com/majidmanzarpour/threejs-game-skills/blob/8286774b22a2566bf894dbc825825c16921866af/skills/threejs-game-ui-designer/references/ui-patterns.md).
  • Network accessline 320
    Source contracts: [text layout and measurement](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/text/v2/text.go)
  • Network accessline 320
    Source contracts: [text layout and measurement](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/text/v2/text.go)
  • Network accessline 321
    and [font source and size behavior](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/text/v2/gotext.go).
  • Network accessline 321
    and [font source and size behavior](https://github.com/hajimehoshi/ebiten/blob/v2.10.5/text/v2/gotext.go).

skills/ebitengine/ebitengine-game/references/tilemaps.md

  • Network accessline 9
    [Tiled](https://www.mapeditor.org/) is the usual level editor. Save maps as JSON
  • Network accessline 9
    [Tiled](https://www.mapeditor.org/) is the usual level editor. Save maps as JSON
  • Network accessline 397
    Source contracts: [Tiled JSON format](https://doc.mapeditor.org/en/stable/reference/json-map-format/),
  • Network accessline 397
    Source contracts: [Tiled JSON format](https://doc.mapeditor.org/en/stable/reference/json-map-format/),
  • Network accessline 398
    [Tiled GID flags](https://doc.mapeditor.org/en/stable/reference/global-tile-ids/).
  • Network accessline 398
    [Tiled GID flags](https://doc.mapeditor.org/en/stable/reference/global-tile-ids/).

skills/ebitengine/ebitengine-game/scripts/check_ebitengine.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3

skills/ebitengine/ebitengine-game/scripts/new_game.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3

skills/ebitengine/ebitengine-game/scripts/package_macos_app.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3
  • Possible obfuscationline 55
    if len(header) != 32 or header[:4] != b"\xcf\xfa\xed\xfe":
  • Possible obfuscationline 55
    if len(header) != 32 or header[:4] != b"\xcf\xfa\xed\xfe":

skills/genres/platformer/references/feel-tuning.md

  • Network accessline 231
    For an example of contact-query semantics, the primary [Godot CharacterBody2D reference](https://docs.godotengine.org/en/stable/classes/class_characterbody2d.html)
  • Network accessline 231
    For an example of contact-query semantics, the primary [Godot CharacterBody2D reference](https://docs.godotengine.org/en/stable/classes/class_characterbody2d.html)
  • Network accessline 232
    [Godot CharacterBody2D reference](https://docs.godotengine.org/en/stable/classes/class_characterbody2d.html)
  • Network accessline 232
    [Godot CharacterBody2D reference](https://docs.godotengine.org/en/stable/classes/class_characterbody2d.html)

skills/godot/godot-nodes-scenes/scripts/check_godot_project.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3
  • Dangerous shell operationline 275
    rm = REF_RE.match(text, start)
  • Dangerous shell operationline 275
    rm = REF_RE.match(text, start)

skills/godot/godot-physics/SKILL.md

  • Network accessline 168
    `references/bodies-and-queries.md`. - Jolt specifics: Godot docs "Using Jolt Physics"   (`https://docs.godotengine.org/en/stable/tutorials/physics/using_jolt_physics.html`).
  • Network accessline 168
    `references/bodies-and-queries.md`. - Jolt specifics: Godot docs "Using Jolt Physics"   (`https://docs.godotengine.org/en/stable/tutorials/physics/using_jolt_physics.html`).
  • Network accessline 170
    (`https://docs.godotengine.org/en/stable/tutorials/physics/using_jolt_physics.html`).
  • Network accessline 170
    (`https://docs.godotengine.org/en/stable/tutorials/physics/using_jolt_physics.html`).

skills/other-engines/defold-core/references/build-and-run.md

  • Network accessline 4
    (sha1 `d295ed4edff2e49072719835713e625f409849f1`) on Linux x86_64; commands, flags and the error messages quoted are from those runs or from the official [Bob manual](https://defold.com/manuals/bob/) and
  • Network accessline 4
    (sha1 `d295ed4edff2e49072719835713e625f409849f1`) on Linux x86_64; commands, flags and the error messages quoted are from those runs or from the official [Bob manual](https://defold.com/manuals/bob/) and
  • Network accessline 5
    error messages quoted are from those runs or from the official [Bob manual](https://defold.com/manuals/bob/) and [automated testing manual](https://defold.com/manuals/automated-testing/).
  • Network accessline 5
    error messages quoted are from those runs or from the official [Bob manual](https://defold.com/manuals/bob/) and [automated testing manual](https://defold.com/manuals/automated-testing/).
  • Network accessline 6
    [Bob manual](https://defold.com/manuals/bob/) and
  • Network accessline 6
    [Bob manual](https://defold.com/manuals/bob/) and
  • Network accessline 7
    [automated testing manual](https://defold.com/manuals/automated-testing/).
  • Network accessline 7
    [automated testing manual](https://defold.com/manuals/automated-testing/).
  • Network accessline 12
    `UnsupportedClassVersionError … class file version 69.0`. - **bob.jar:** use the release the project is built with. Current stable release info is at   [d.defold.com/stable/info.json](https://d.defold.com/stable/info.json) (version and sha1
  • Network accessline 12
    `UnsupportedClassVersionError … class file version 69.0`. - **bob.jar:** use the release the project is built with. Current stable release info is at   [d.defold.com/stable/info.json](https://d.defold.com/stable/info.json) (version and sha1
  • Network accessline 13
    - **bob.jar:** use the release the project is built with. Current stable release info is at   [d.defold.com/stable/info.json](https://d.defold.com/stable/info.json) (version and sha1).   Download by version from the GitHub release assets
  • Network accessline 13
    - **bob.jar:** use the release the project is built with. Current stable release info is at   [d.defold.com/stable/info.json](https://d.defold.com/stable/info.json) (version and sha1).   Download by version from the GitHub release assets
  • Network accessline 14
    [d.defold.com/stable/info.json](https://d.defold.com/stable/info.json) (version and sha1).   Download by version from the GitHub release assets   (`https://github.com/defold/defold/releases/download/1.14.0/bob.jar`) or by sha1
  • Network accessline 14
    [d.defold.com/stable/info.json](https://d.defold.com/stable/info.json) (version and sha1).   Download by version from the GitHub release assets   (`https://github.com/defold/defold/releases/download/1.14.0/bob.jar`) or by sha1
  • Network accessline 15
    Download by version from the GitHub release assets   (`https://github.com/defold/defold/releases/download/1.14.0/bob.jar`) or by sha1   (`https://d.defold.com/archive/stable/<sha1>/bob/bob.jar`).
  • Network accessline 15
    Download by version from the GitHub release assets   (`https://github.com/defold/defold/releases/download/1.14.0/bob.jar`) or by sha1   (`https://d.defold.com/archive/stable/<sha1>/bob/bob.jar`).
  • Network accessline 16
    (`https://github.com/defold/defold/releases/download/1.14.0/bob.jar`) or by sha1
  • Network accessline 16
    (`https://github.com/defold/defold/releases/download/1.14.0/bob.jar`) or by sha1
  • Network accessline 17
    (`https://d.defold.com/archive/stable/<sha1>/bob/bob.jar`).
  • Network accessline 17
    (`https://d.defold.com/archive/stable/<sha1>/bob/bob.jar`).
  • Network accessline 136
    (it loads `build/default/game.dmanifest`). The official manuals do not document this binary; it is published next to `bob.jar` as `https://d.defold.com/archive/stable/<sha1>/engine/x86_64-linux/dmengine_headless`. Prefer
  • Network accessline 136
    (it loads `build/default/game.dmanifest`). The official manuals do not document this binary; it is published next to `bob.jar` as `https://d.defold.com/archive/stable/<sha1>/engine/x86_64-linux/dmengine_headless`. Prefer
  • Network accessline 137
    it is published next to `bob.jar` as `https://d.defold.com/archive/stable/<sha1>/engine/x86_64-linux/dmengine_headless`. Prefer the headless bundle above when you need a documented path.
  • Network accessline 137
    it is published next to `bob.jar` as `https://d.defold.com/archive/stable/<sha1>/engine/x86_64-linux/dmengine_headless`. Prefer the headless bundle above when you need a documented path.
  • Network accessline 138
    `https://d.defold.com/archive/stable/<sha1>/engine/x86_64-linux/dmengine_headless`. Prefer
  • Network accessline 138
    `https://d.defold.com/archive/stable/<sha1>/engine/x86_64-linux/dmengine_headless`. Prefer
  • Network accessline 154
    - GUI scenes and `.gui_script`: [GUI](https://defold.com/manuals/gui/) — a GUI script uses
  • Network accessline 154
    - GUI scenes and `.gui_script`: [GUI](https://defold.com/manuals/gui/) — a GUI script uses
  • Network accessline 155
    `gui.*` functions instead of `go.*` and acquires input focus the same way. - Sprites and flipbooks: [Sprite](https://defold.com/manuals/sprite/) and   [Atlas](https://defold.com/manuals/atlas/); play an animation with
  • Network accessline 155
    `gui.*` functions instead of `go.*` and acquires input focus the same way. - Sprites and flipbooks: [Sprite](https://defold.com/manuals/sprite/) and   [Atlas](https://defold.com/manuals/atlas/); play an animation with
  • Network accessline 156
    - Sprites and flipbooks: [Sprite](https://defold.com/manuals/sprite/) and
  • Network accessline 156
    - Sprites and flipbooks: [Sprite](https://defold.com/manuals/sprite/) and
  • Network accessline 157
    [Atlas](https://defold.com/manuals/atlas/); play an animation with
  • Network accessline 157
    [Atlas](https://defold.com/manuals/atlas/); play an animation with
  • Network accessline 158
    `sprite.play_flipbook("#sprite", "run")`. - Tilemaps: [Tilemap](https://defold.com/manuals/tilemap/) and   [Tile source](https://defold.com/manuals/tilesource/).
  • Network accessline 158
    `sprite.play_flipbook("#sprite", "run")`. - Tilemaps: [Tilemap](https://defold.com/manuals/tilemap/) and   [Tile source](https://defold.com/manuals/tilesource/).
  • Network accessline 159
    - Tilemaps: [Tilemap](https://defold.com/manuals/tilemap/) and
  • Network accessline 159
    - Tilemaps: [Tilemap](https://defold.com/manuals/tilemap/) and
  • Network accessline 160
    [Tile source](https://defold.com/manuals/tilesource/).
  • Network accessline 160
    [Tile source](https://defold.com/manuals/tilesource/).
  • Network accessline 161
    - Collision objects and physics messages: [Physics](https://defold.com/manuals/physics/);
  • Network accessline 161
    - Collision objects and physics messages: [Physics](https://defold.com/manuals/physics/);

skills/other-engines/defold-core/references/file-formats.md

  • Network accessline 46
    Library dependencies are listed as `dependencies#0 = https://…/archive.zip`, `dependencies#1 =
  • Network accessline 46
    Library dependencies are listed as `dependencies#0 = https://…/archive.zip`, `dependencies#1 =

skills/other-engines/defold-core/scripts/check_defold_project.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3

skills/other-engines/roblox-characters/SKILL.md

  • Network accessline 165
    - `https://create.roblox.com/docs/characters`
  • Network accessline 165
    - `https://create.roblox.com/docs/characters`
  • Network accessline 166
    - `https://create.roblox.com/docs/animation/using`
  • Network accessline 166
    - `https://create.roblox.com/docs/animation/using`
  • Network accessline 167
    - `https://create.roblox.com/docs/characters/appearance`
  • Network accessline 167
    - `https://create.roblox.com/docs/characters/appearance`
  • Network accessline 168
    - `https://create.roblox.com/docs/characters/character-controller-library`
  • Network accessline 168
    - `https://create.roblox.com/docs/characters/character-controller-library`

skills/other-engines/roblox-characters/references/lifecycle-and-animation.md

  • Network accessline 48
    - `https://create.roblox.com/docs/characters`
  • Network accessline 48
    - `https://create.roblox.com/docs/characters`
  • Network accessline 49
    - `https://create.roblox.com/docs/animation/using`
  • Network accessline 49
    - `https://create.roblox.com/docs/animation/using`
  • Network accessline 50
    - `https://create.roblox.com/docs/characters/appearance`
  • Network accessline 50
    - `https://create.roblox.com/docs/characters/appearance`

skills/other-engines/roblox-datastores/references/sessions-and-limits.md

  • Network accessline 113
    write. Use `UpdateAsync` so concurrent writers don't clobber. - Treat every Async call as fallible: `pcall` + bounded retry with backoff. See   `https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits`
  • Network accessline 113
    write. Use `UpdateAsync` so concurrent writers don't clobber. - Treat every Async call as fallible: `pcall` + bounded retry with backoff. See   `https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits`
  • Network accessline 114
    - Treat every Async call as fallible: `pcall` + bounded retry with backoff. See   `https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits`   for the exact current numeric limits, which change over time.
  • Network accessline 114
    - Treat every Async call as fallible: `pcall` + bounded retry with backoff. See   `https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits`   for the exact current numeric limits, which change over time.
  • Network accessline 115
    `https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits`
  • Network accessline 115
    `https://create.roblox.com/docs/cloud-services/data-stores/error-codes-and-limits`

skills/other-engines/roblox-networking/SKILL.md

  • Network accessline 209
    - `https://create.roblox.com/docs/scripting/events/remote`
  • Network accessline 209
    - `https://create.roblox.com/docs/scripting/events/remote`
  • Network accessline 210
    - `https://create.roblox.com/docs/scripting/security/client-server-boundary`
  • Network accessline 210
    - `https://create.roblox.com/docs/scripting/security/client-server-boundary`
  • Network accessline 211
    - `https://create.roblox.com/docs/projects/server-authority`
  • Network accessline 211
    - `https://create.roblox.com/docs/projects/server-authority`
  • Network accessline 212
    - `https://create.roblox.com/docs/physics/network-ownership`
  • Network accessline 212
    - `https://create.roblox.com/docs/physics/network-ownership`
  • Network accessline 213
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 213
    - `https://create.roblox.com/docs/studio/testing-modes`

skills/other-engines/roblox-networking/references/validation-and-testing.md

  • Network accessline 67
    - `https://create.roblox.com/docs/scripting/security/client-server-boundary`
  • Network accessline 67
    - `https://create.roblox.com/docs/scripting/security/client-server-boundary`
  • Network accessline 68
    - `https://create.roblox.com/docs/reference/engine/classes/UnreliableRemoteEvent`
  • Network accessline 68
    - `https://create.roblox.com/docs/reference/engine/classes/UnreliableRemoteEvent`
  • Network accessline 69
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 69
    - `https://create.roblox.com/docs/studio/testing-modes`

skills/other-engines/roblox-physics/SKILL.md

  • Network accessline 158
    - `https://create.roblox.com/docs/physics/assemblies`
  • Network accessline 158
    - `https://create.roblox.com/docs/physics/assemblies`
  • Network accessline 159
    - `https://create.roblox.com/docs/physics/network-ownership`
  • Network accessline 159
    - `https://create.roblox.com/docs/physics/network-ownership`
  • Network accessline 160
    - `https://create.roblox.com/docs/workspace/raycasting`
  • Network accessline 160
    - `https://create.roblox.com/docs/workspace/raycasting`

skills/other-engines/roblox-physics/references/queries-and-ownership.md

  • Network accessline 58
    - `https://create.roblox.com/docs/physics/assemblies`
  • Network accessline 58
    - `https://create.roblox.com/docs/physics/assemblies`
  • Network accessline 59
    - `https://create.roblox.com/docs/physics/network-ownership`
  • Network accessline 59
    - `https://create.roblox.com/docs/physics/network-ownership`
  • Network accessline 60
    - `https://create.roblox.com/docs/workspace/raycasting`
  • Network accessline 60
    - `https://create.roblox.com/docs/workspace/raycasting`
  • Network accessline 61
    - `https://create.roblox.com/docs/workspace/collisions`
  • Network accessline 61
    - `https://create.roblox.com/docs/workspace/collisions`
  • Network accessline 62
    - `https://create.roblox.com/docs/reference/engine/datatypes/RaycastParams`
  • Network accessline 62
    - `https://create.roblox.com/docs/reference/engine/datatypes/RaycastParams`

skills/other-engines/roblox-simulator-economy/SKILL.md

  • Network accessline 133
    Roblox's [paid random items guidelines](https://create.roblox.com/docs/production/monetization/paid-random-items)
  • Network accessline 133
    Roblox's [paid random items guidelines](https://create.roblox.com/docs/production/monetization/paid-random-items)
  • Network accessline 193
    - `https://create.roblox.com/docs/production/monetization/paid-random-items`
  • Network accessline 193
    - `https://create.roblox.com/docs/production/monetization/paid-random-items`
  • Network accessline 194
    - `https://create.roblox.com/docs/scripting/events/remote`
  • Network accessline 194
    - `https://create.roblox.com/docs/scripting/events/remote`
  • Network accessline 195
    - `https://create.roblox.com/docs/scripting/security/client-server-boundary`
  • Network accessline 195
    - `https://create.roblox.com/docs/scripting/security/client-server-boundary`
  • Network accessline 196
    - `https://create.roblox.com/docs/reference/engine/classes/PolicyService`
  • Network accessline 196
    - `https://create.roblox.com/docs/reference/engine/classes/PolicyService`
  • Network accessline 197
    - `https://create.roblox.com/docs/reference/engine/datatypes/Random`
  • Network accessline 197
    - `https://create.roblox.com/docs/reference/engine/datatypes/Random`
  • Network accessline 198
    - `https://lune-org.github.io/docs`
  • Network accessline 198
    - `https://lune-org.github.io/docs`

skills/other-engines/roblox-simulator-economy/references/server-patterns.md

  • Network accessline 202
    The rules come from Roblox's [paid random items guidelines](https://create.roblox.com/docs/production/monetization/paid-random-items);
  • Network accessline 202
    The rules come from Roblox's [paid random items guidelines](https://create.roblox.com/docs/production/monetization/paid-random-items);
  • Network accessline 203
    [paid random items guidelines](https://create.roblox.com/docs/production/monetization/paid-random-items);
  • Network accessline 203
    [paid random items guidelines](https://create.roblox.com/docs/production/monetization/paid-random-items);

skills/other-engines/roblox-studio-workflow/SKILL.md

  • Network accessline 132
    Roblox also ships agent-readable docs independent of MCP: an index at `https://create.roblox.com/docs/llms.txt` and a `.md` twin of every docs page (append `.md`
  • Network accessline 132
    Roblox also ships agent-readable docs independent of MCP: an index at `https://create.roblox.com/docs/llms.txt` and a `.md` twin of every docs page (append `.md`
  • Network accessline 133
    `https://create.roblox.com/docs/llms.txt` and a `.md` twin of every docs page (append `.md`
  • Network accessline 133
    `https://create.roblox.com/docs/llms.txt` and a `.md` twin of every docs page (append `.md`
  • Network accessline 180
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 180
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 181
    - `https://create.roblox.com/docs/projects/data-model`
  • Network accessline 181
    - `https://create.roblox.com/docs/projects/data-model`
  • Network accessline 182
    - `https://create.roblox.com/docs/scripting/services`
  • Network accessline 182
    - `https://create.roblox.com/docs/scripting/services`
  • Network accessline 183
    - `https://create.roblox.com/docs/studio/mcp`
  • Network accessline 183
    - `https://create.roblox.com/docs/studio/mcp`

skills/other-engines/roblox-studio-workflow/references/studio-verification.md

  • Network accessline 74
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 74
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 75
    - `https://create.roblox.com/docs/reference/engine/classes/StudioTestService`
  • Network accessline 75
    - `https://create.roblox.com/docs/reference/engine/classes/StudioTestService`

skills/other-engines/roblox-ui/SKILL.md

  • Network accessline 251
    - Roblox Creator Hub: `https://create.roblox.com/docs/ui/on-screen-containers`
  • Network accessline 251
    - Roblox Creator Hub: `https://create.roblox.com/docs/ui/on-screen-containers`
  • Network accessline 252
    - Roblox Creator Hub: `https://create.roblox.com/docs/ui/position-and-size`
  • Network accessline 252
    - Roblox Creator Hub: `https://create.roblox.com/docs/ui/position-and-size`
  • Network accessline 253
    - Roblox Creator Hub: `https://create.roblox.com/docs/ui/size-modifiers`
  • Network accessline 253
    - Roblox Creator Hub: `https://create.roblox.com/docs/ui/size-modifiers`
  • Network accessline 254
    - Roblox Creator Hub: `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 254
    - Roblox Creator Hub: `https://create.roblox.com/docs/studio/testing-modes`

skills/other-engines/roblox-ui/references/input-navigation.md

  • Network accessline 85
    - `https://create.roblox.com/docs/reference/engine/classes/GuiService`
  • Network accessline 85
    - `https://create.roblox.com/docs/reference/engine/classes/GuiService`
  • Network accessline 86
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 86
    - `https://create.roblox.com/docs/studio/testing-modes`
  • Network accessline 87
    - `https://create.roblox.com/docs/input/input-action-system`
  • Network accessline 87
    - `https://create.roblox.com/docs/input/input-action-system`
  • Network accessline 88
    - `https://create.roblox.com/docs/input` (PreferredInput)
  • Network accessline 88
    - `https://create.roblox.com/docs/input` (PreferredInput)
  • Network accessline 89
    - `https://create.roblox.com/docs/production/publishing/console-guidelines`
  • Network accessline 89
    - `https://create.roblox.com/docs/production/publishing/console-guidelines`

skills/other-engines/roblox-ui/references/responsive-layout.md

  • Network accessline 112
    - `https://create.roblox.com/docs/ui/on-screen-containers`
  • Network accessline 112
    - `https://create.roblox.com/docs/ui/on-screen-containers`
  • Network accessline 113
    - `https://create.roblox.com/docs/ui/position-and-size`
  • Network accessline 113
    - `https://create.roblox.com/docs/ui/position-and-size`
  • Network accessline 114
    - `https://create.roblox.com/docs/ui/size-modifiers`
  • Network accessline 114
    - `https://create.roblox.com/docs/ui/size-modifiers`
  • Network accessline 115
    - `https://create.roblox.com/docs/ui/list-flex-layouts`
  • Network accessline 115
    - `https://create.roblox.com/docs/ui/list-flex-layouts`
  • Network accessline 116
    - `https://create.roblox.com/docs/ui/styling`
  • Network accessline 116
    - `https://create.roblox.com/docs/ui/styling`
  • Network accessline 117
    - `https://create.roblox.com/docs/production/publishing/adaptive-design`
  • Network accessline 117
    - `https://create.roblox.com/docs/production/publishing/adaptive-design`

skills/unity/unity-build-pipeline/SKILL.md

  • Network accessline 162
    Manual build sections (player settings, managed code stripping). For the forward-looking   CoreCLR backend, see the experimental note at   `https://docs.unity3d.com/6000.7/Documentation/Manual/scripting-backends-coreclr.html`.
  • Network accessline 162
    Manual build sections (player settings, managed code stripping). For the forward-looking   CoreCLR backend, see the experimental note at   `https://docs.unity3d.com/6000.7/Documentation/Manual/scripting-backends-coreclr.html`.
  • Network accessline 164
    `https://docs.unity3d.com/6000.7/Documentation/Manual/scripting-backends-coreclr.html`.
  • Network accessline 164
    `https://docs.unity3d.com/6000.7/Documentation/Manual/scripting-backends-coreclr.html`.

skills/unity/unity-csharp-scripting/SKILL.md

  • Network accessline 150
    `--help` lists every check and the exit codes. - Primary docs: Unity Manual "Event function execution order"   (`https://docs.unity3d.com/Manual/execution-order.html`), `ScriptReference/MonoBehaviour`,
  • Network accessline 150
    `--help` lists every check and the exit codes. - Primary docs: Unity Manual "Event function execution order"   (`https://docs.unity3d.com/Manual/execution-order.html`), `ScriptReference/MonoBehaviour`,
  • Network accessline 151
    - Primary docs: Unity Manual "Event function execution order"   (`https://docs.unity3d.com/Manual/execution-order.html`), `ScriptReference/MonoBehaviour`,   and the Manual page "Asynchronous programming with the Awaitable class".
  • Network accessline 151
    - Primary docs: Unity Manual "Event function execution order"   (`https://docs.unity3d.com/Manual/execution-order.html`), `ScriptReference/MonoBehaviour`,   and the Manual page "Asynchronous programming with the Awaitable class".
  • Network accessline 152
    (`https://docs.unity3d.com/Manual/execution-order.html`), `ScriptReference/MonoBehaviour`,
  • Network accessline 152
    (`https://docs.unity3d.com/Manual/execution-order.html`), `ScriptReference/MonoBehaviour`,

skills/unity/unity-csharp-scripting/scripts/check_unity_project.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3

skills/unity/unity-input-system/SKILL.md

  • Network accessline 170
    `references/rebinding.md`. - Primary docs: Unity Manual "Input System"   (`https://docs.unity3d.com/Manual/com.unity.inputsystem.html`) and the package manual
  • Network accessline 170
    `references/rebinding.md`. - Primary docs: Unity Manual "Input System"   (`https://docs.unity3d.com/Manual/com.unity.inputsystem.html`) and the package manual
  • Network accessline 171
    - Primary docs: Unity Manual "Input System"   (`https://docs.unity3d.com/Manual/com.unity.inputsystem.html`) and the package manual   (`https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20/manual/index.html`),
  • Network accessline 171
    - Primary docs: Unity Manual "Input System"   (`https://docs.unity3d.com/Manual/com.unity.inputsystem.html`) and the package manual   (`https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20/manual/index.html`),
  • Network accessline 172
    (`https://docs.unity3d.com/Manual/com.unity.inputsystem.html`) and the package manual
  • Network accessline 172
    (`https://docs.unity3d.com/Manual/com.unity.inputsystem.html`) and the package manual
  • Network accessline 173
    (`https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20/manual/index.html`),
  • Network accessline 173
    (`https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20/manual/index.html`),

skills/unity/unity-navmesh/SKILL.md

  • Network accessline 151
    - Primary docs: AI Navigation package manual   (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html`),
  • Network accessline 151
    - Primary docs: AI Navigation package manual   (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html`),
  • Network accessline 152
    (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html`),
  • Network accessline 152
    (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/index.html`),
  • Network accessline 153
    the `NavMeshLink` page   (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavMeshLink.html`)   and its "What's new" note on the `OffMeshLink` deprecation
  • Network accessline 153
    the `NavMeshLink` page   (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavMeshLink.html`)   and its "What's new" note on the `OffMeshLink` deprecation
  • Network accessline 154
    (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavMeshLink.html`)
  • Network accessline 154
    (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/NavMeshLink.html`)
  • Network accessline 155
    and its "What's new" note on the `OffMeshLink` deprecation   (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/whats-new.html`), the   "Navigation window" and "Use NavMesh Agent with other components" pages
  • Network accessline 155
    and its "What's new" note on the `OffMeshLink` deprecation   (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/whats-new.html`), the   "Navigation window" and "Use NavMesh Agent with other components" pages
  • Network accessline 156
    (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/whats-new.html`), the
  • Network accessline 156
    (`https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0/manual/whats-new.html`), the

skills/unity/unity-tilemap-2d/SKILL.md

  • Network accessline 119
    - Primary docs: Unity Manual "Tilemaps"   (`https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-reference.html`),
  • Network accessline 119
    - Primary docs: Unity Manual "Tilemaps"   (`https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-reference.html`),
  • Network accessline 120
    (`https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-reference.html`),
  • Network accessline 120
    (`https://docs.unity3d.com/Manual/tilemaps/work-with-tilemaps/tilemap-reference.html`),
  • Network accessline 121
    `ScriptReference/Tilemaps.Tilemap`, `ScriptReference/Collider2D-compositeOperation`, the   Manual "Tilemap Collider 2D component reference", and the 2D Tilemap Extras package manual   (`https://docs.unity3d.com/Packages/com.unity.2d.tilemap
  • Network accessline 121
    `ScriptReference/Tilemaps.Tilemap`, `ScriptReference/Collider2D-compositeOperation`, the   Manual "Tilemap Collider 2D component reference", and the 2D Tilemap Extras package manual   (`https://docs.unity3d.com/Packages/com.unity.2d.tilemap
  • Network accessline 122
    Manual "Tilemap Collider 2D component reference", and the 2D Tilemap Extras package manual   (`https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@6.0/manual/index.html`) for   Rule Tiles. (`@6.0` is the version that ships with Un
  • Network accessline 122
    Manual "Tilemap Collider 2D component reference", and the 2D Tilemap Extras package manual   (`https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@6.0/manual/index.html`) for   Rule Tiles. (`@6.0` is the version that ships with Un
  • Network accessline 123
    (`https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@6.0/manual/index.html`) for
  • Network accessline 123
    (`https://docs.unity3d.com/Packages/com.unity.2d.tilemap.extras@6.0/manual/index.html`) for

skills/unreal/unreal-behavior-trees/SKILL.md

  • Network accessline 117
    `references/custom-bttask.md`. - Primary docs: "Behavior Trees in Unreal Engine"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/behavior-trees-in-unreal-engine`).
  • Network accessline 117
    `references/custom-bttask.md`. - Primary docs: "Behavior Trees in Unreal Engine"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/behavior-trees-in-unreal-engine`).
  • Network accessline 119
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/behavior-trees-in-unreal-engine`).
  • Network accessline 119
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/behavior-trees-in-unreal-engine`).

skills/unreal/unreal-blueprints/SKILL.md

  • Network accessline 116
    binding, read `references/communication.md`. - Primary docs: "Blueprints Visual Scripting"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-blueprints-visual-scripting-in-unreal-engine`).
  • Network accessline 116
    binding, read `references/communication.md`. - Primary docs: "Blueprints Visual Scripting"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-blueprints-visual-scripting-in-unreal-engine`).
  • Network accessline 118
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-blueprints-visual-scripting-in-unreal-engine`).
  • Network accessline 118
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-blueprints-visual-scripting-in-unreal-engine`).

skills/unreal/unreal-cpp-gameplay/SKILL.md

  • Network accessline 142
    `references/components-and-gc.md`. - Primary docs: "Unreal Engine CPP Quick Start" and "Gameplay Framework"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine`).
  • Network accessline 142
    `references/components-and-gc.md`. - Primary docs: "Unreal Engine CPP Quick Start" and "Gameplay Framework"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine`).
  • Network accessline 144
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine`).
  • Network accessline 144
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/gameplay-framework-in-unreal-engine`).

skills/unreal/unreal-enhanced-input/SKILL.md

  • Network accessline 123
    including look/jump and a control-rebind note), read `references/cpp-setup.md`. - Primary docs: "Enhanced Input in Unreal Engine"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine`)
  • Network accessline 123
    including look/jump and a control-rebind note), read `references/cpp-setup.md`. - Primary docs: "Enhanced Input in Unreal Engine"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine`)
  • Network accessline 124
    - Primary docs: "Enhanced Input in Unreal Engine"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine`)   and "Input Overview"
  • Network accessline 124
    - Primary docs: "Enhanced Input in Unreal Engine"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine`)   and "Input Overview"
  • Network accessline 125
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine`)
  • Network accessline 125
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/enhanced-input-in-unreal-engine`)
  • Network accessline 127
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/input-overview-in-unreal-engine`).
  • Network accessline 127
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/input-overview-in-unreal-engine`).

skills/unreal/unreal-niagara/SKILL.md

  • Network accessline 119
    - Primary docs: "Overview of Niagara Effects"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-niagara-effects-for-unreal-engine`)
  • Network accessline 119
    - Primary docs: "Overview of Niagara Effects"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-niagara-effects-for-unreal-engine`)
  • Network accessline 120
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-niagara-effects-for-unreal-engine`)
  • Network accessline 120
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/overview-of-niagara-effects-for-unreal-engine`)

skills/unreal/unreal-packaging/SKILL.md

  • Network accessline 119
    - Primary docs: "Packaging Your Project"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/packaging-your-project`), the
  • Network accessline 119
    - Primary docs: "Packaging Your Project"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/packaging-your-project`), the
  • Network accessline 120
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/packaging-your-project`), the
  • Network accessline 120
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/packaging-your-project`), the
  • Network accessline 121
    Build Configurations / `BuildCookRun` references, "Zenserver as Cooked Output Store"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/using-zen-storage-server-as-cooked-output-store-for-unreal-engine`)   and the Platform SDK 
  • Network accessline 121
    Build Configurations / `BuildCookRun` references, "Zenserver as Cooked Output Store"   (`https://dev.epicgames.com/documentation/en-us/unreal-engine/using-zen-storage-server-as-cooked-output-store-for-unreal-engine`)   and the Platform SDK 
  • Network accessline 122
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/using-zen-storage-server-as-cooked-output-store-for-unreal-engine`)
  • Network accessline 122
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/using-zen-storage-server-as-cooked-output-store-for-unreal-engine`)
  • Network accessline 124
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-8-release-notes`).
  • Network accessline 124
    (`https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-8-release-notes`).

skills/web-engines/phaser-core/references/scene-flow.md

  • Network accessline 166
    Primary sources: Phaser 4.2.1 [KeyboardManager](https://github.com/phaserjs/phaser/blob/v4.2.1/src/input/keyboard/KeyboardManager.js)
  • Network accessline 166
    Primary sources: Phaser 4.2.1 [KeyboardManager](https://github.com/phaserjs/phaser/blob/v4.2.1/src/input/keyboard/KeyboardManager.js)
  • Network accessline 167
    [KeyboardManager](https://github.com/phaserjs/phaser/blob/v4.2.1/src/input/keyboard/KeyboardManager.js)
  • Network accessline 167
    [KeyboardManager](https://github.com/phaserjs/phaser/blob/v4.2.1/src/input/keyboard/KeyboardManager.js)
  • Network accessline 168
    and [KeyboardPlugin](https://github.com/phaserjs/phaser/blob/v4.2.1/src/input/keyboard/KeyboardPlugin.js).
  • Network accessline 168
    and [KeyboardPlugin](https://github.com/phaserjs/phaser/blob/v4.2.1/src/input/keyboard/KeyboardPlugin.js).

skills/web-engines/pixijs-rendering/SKILL.md

  • Network accessline 72
    const texture = await Assets.load('https://pixijs.com/assets/bunny.png');
  • Network accessline 72
    const texture = await Assets.load('https://pixijs.com/assets/bunny.png');

skills/web-engines/threejs-gltf-loading/references/loaders-and-animation.md

  • Network accessline 35
    `three` into your static assets and call `draco.setDecoderPath('/decoders/draco/')`   and `ktx2.setTranscoderPath('/decoders/basis/')`. A pinned CDN folder such as   `https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/libs/basis/` also
  • Network accessline 35
    `three` into your static assets and call `draco.setDecoderPath('/decoders/draco/')`   and `ktx2.setTranscoderPath('/decoders/basis/')`. A pinned CDN folder such as   `https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/libs/basis/` also
  • Network accessline 36
    and `ktx2.setTranscoderPath('/decoders/basis/')`. A pinned CDN folder such as   `https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/libs/basis/` also works;   on releases before r185 one of these paths is required.
  • Network accessline 36
    and `ktx2.setTranscoderPath('/decoders/basis/')`. A pinned CDN folder such as   `https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/libs/basis/` also works;   on releases before r185 one of these paths is required.
  • Network accessline 37
    `https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/libs/basis/` also works;
  • Network accessline 37
    `https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/libs/basis/` also works;

skills/web-engines/threejs-scene-setup/SKILL.md

  • Network accessline 57
    {   "imports": {     "three": "https://cdn.jsdelivr.net/npm/three@0.186.1/build/three.module.js",
  • Network accessline 57
    {   "imports": {     "three": "https://cdn.jsdelivr.net/npm/three@0.186.1/build/three.module.js",
  • Network accessline 58
    "imports": {     "three": "https://cdn.jsdelivr.net/npm/three@0.186.1/build/three.module.js",     "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/"
  • Network accessline 58
    "imports": {     "three": "https://cdn.jsdelivr.net/npm/three@0.186.1/build/three.module.js",     "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/"
  • Network accessline 59
    "three": "https://cdn.jsdelivr.net/npm/three@0.186.1/build/three.module.js",
  • Network accessline 59
    "three": "https://cdn.jsdelivr.net/npm/three@0.186.1/build/three.module.js",
  • Network accessline 60
    "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/"
  • Network accessline 60
    "three/addons/": "https://cdn.jsdelivr.net/npm/three@0.186.1/examples/jsm/"
  • Network accessline 219
    - Primary sources: [r186 Timer implementation](https://github.com/mrdoob/three.js/blob/r186/src/core/Timer.js)
  • Network accessline 219
    - Primary sources: [r186 Timer implementation](https://github.com/mrdoob/three.js/blob/r186/src/core/Timer.js)
  • Network accessline 220
    and [r186 responsive rendering manual](https://github.com/mrdoob/three.js/blob/r186/manual/pages/responsive.html).
  • Network accessline 220
    and [r186 responsive rendering manual](https://github.com/mrdoob/three.js/blob/r186/manual/pages/responsive.html).

skills/workflows/itch-publish/SKILL.md

  • Access to secretsline 39
    [Credential-related source omitted]
  • Access to secretsline 39
    [Credential-related source omitted]
  • Access to secretsline 147
    [Credential-related source omitted]
  • Access to secretsline 147
    [Credential-related source omitted]
  • Access to secretsline 152
    [Credential-related source omitted]
  • Access to secretsline 152
    [Credential-related source omitted]

skills/workflows/itch-publish/references/butler-ci.md

  • Network accessline 3
    Depth for `itch-publish`. Read this for automated uploads, the complete `butler push` flag set, and notifying players of updates. Verify against the primary docs: [the butler manual](https://itch.io/docs/butler) (installing, login, pushing)
  • Network accessline 3
    Depth for `itch-publish`. Read this for automated uploads, the complete `butler push` flag set, and notifying players of updates. Verify against the primary docs: [the butler manual](https://itch.io/docs/butler) (installing, login, pushing)
  • Network accessline 5
    [the butler manual](https://itch.io/docs/butler) (installing, login, pushing).
  • Network accessline 5
    [the butler manual](https://itch.io/docs/butler) (installing, login, pushing).
  • Access to secretsline 7
    [Credential-related source omitted]
  • Access to secretsline 7
    [Credential-related source omitted]
  • Access to secretsline 10
    [Credential-related source omitted]
  • Access to secretsline 10
    [Credential-related source omitted]
  • Network accessline 29
    # Example: latest stable Linux amd64 butler. Substitute the channel for your runner OS. curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Network accessline 29
    # Example: latest stable Linux amd64 butler. Substitute the channel for your runner OS. curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Network accessline 30
    curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Network accessline 30
    curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Access to secretsline 53
    [Credential-related source omitted]
  • Access to secretsline 53
    [Credential-related source omitted]
  • Network accessline 57
    - name: Install butler         run: |           curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Network accessline 57
    - name: Install butler         run: |           curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Network accessline 58
    run: |           curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"           unzip butler.zip && chmod +x butler
  • Network accessline 58
    run: |           curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"           unzip butler.zip && chmod +x butler
  • Network accessline 59
    curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Network accessline 59
    curl -L -o butler.zip "https://broth.itch.zone/butler/linux-amd64/LATEST/archive/default"
  • Access to secretsline 68
    [Credential-related source omitted]
  • Access to secretsline 68
    [Credential-related source omitted]
  • Network accessline 87
    The target may also be given as a numeric game ID or a game page URL (`butler push ./build https://leafy.itch.io/my-game:windows`).
  • Network accessline 87
    The target may also be given as a numeric game ID or a game page URL (`butler push ./build https://leafy.itch.io/my-game:windows`).
  • Network accessline 88
    (`butler push ./build https://leafy.itch.io/my-game:windows`).
  • Network accessline 88
    (`butler push ./build https://leafy.itch.io/my-game:windows`).
  • Network accessline 114
    GET https://api.itch.io/wharf/latest?target=<user>/<game>&channel_name=<channel>
  • Network accessline 114
    GET https://api.itch.io/wharf/latest?target=<user>/<game>&channel_name=<channel>
  • Network accessline 116
    GET https://api.itch.io/wharf/latest?game_id=<id>&channel_name=<channel>
  • Network accessline 116
    GET https://api.itch.io/wharf/latest?game_id=<id>&channel_name=<channel>

skills/workflows/steam-publish/SKILL.md

  • Network accessline 80
    every ERROR; then run `steamcmd` once to self-update and run the build (Patterns).    steamcmd chunks files (~1 MB), uploads only changed chunks, and registers a global **BuildID**. 5. **Set the build live on a branch.** Go to `https://part
  • Network accessline 80
    every ERROR; then run `steamcmd` once to self-update and run the build (Patterns).    steamcmd chunks files (~1 MB), uploads only changed chunks, and registers a global **BuildID**. 5. **Set the build live on a branch.** Go to `https://part
  • Network accessline 81
    steamcmd chunks files (~1 MB), uploads only changed chunks, and registers a global **BuildID**. 5. **Set the build live on a branch.** Go to `https://partner.steamgames.com/apps/builds/<AppID>`,    pick the build, **Preview Change**, then *
  • Network accessline 81
    steamcmd chunks files (~1 MB), uploads only changed chunks, and registers a global **BuildID**. 5. **Set the build live on a branch.** Go to `https://partner.steamgames.com/apps/builds/<AppID>`,    pick the build, **Preview Change**, then *
  • Network accessline 82
    5. **Set the build live on a branch.** Go to `https://partner.steamgames.com/apps/builds/<AppID>`,
  • Network accessline 82
    5. **Set the build live on a branch.** Go to `https://partner.steamgames.com/apps/builds/<AppID>`,

skills/workflows/steam-publish/references/steampipe-build-scripts.md

  • Network accessline 4
    enough — multiple platforms/languages, file filtering, beta branches, automated uploads, or a build that won't go through. All file formats are Valve **KeyValues (VDF)**. Verify against the primary doc: Steamworks → SDK → [Uploading to Stea
  • Network accessline 4
    enough — multiple platforms/languages, file filtering, beta branches, automated uploads, or a build that won't go through. All file formats are Valve **KeyValues (VDF)**. Verify against the primary doc: Steamworks → SDK → [Uploading to Stea
  • Network accessline 6
    the primary doc: Steamworks → SDK → [Uploading to Steam](https://partner.steamgames.com/doc/sdk/uploading).
  • Network accessline 6
    the primary doc: Steamworks → SDK → [Uploading to Steam](https://partner.steamgames.com/doc/sdk/uploading).

skills/workflows/steam-publish/scripts/check_steam_build.py

  • Executable scriptline 1
    #!/usr/bin/env python3
  • Executable scriptline 1
    #!/usr/bin/env python3

How the signals fit together

Facts from a static read of the files at the pinned commit. They describe what the code does, not why.

Some files could not be read; the facts below still hold.

Signal confidence: 500 facts

and 450 more

Only the first 500 facts are listed.

Works with

Agent compatibility, from the files in this repository
AgentStatusEvidenceInstall to
Claude CodeNativeManifest .claude-plugin/marketplace.json.claude/skills/<skill-name>/
CodexCompatibleStandard SKILL.md router/SKILL.md.agents/skills/<skill-name>/
CursorCompatibleStandard SKILL.md router/SKILL.md.cursor/skills/<skill-name>/
Gemini CLICompatibleStandard SKILL.md router/SKILL.md.gemini/skills/<skill-name>/
GitHub CopilotCompatibleStandard SKILL.md router/SKILL.md.github/skills/<skill-name>/
OpenCodeCompatibleStandard SKILL.md router/SKILL.md.opencode/skills/<skill-name>/
  • Native The repository ships a manifest, folder or frontmatter field for this agent.
  • Compatible A standard SKILL.md that this agent can read.
  • Unknown No evidence either way.

Derived automatically from paths, manifests and frontmatter. Not tested on each agent.

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