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unity-navmesh

Add AI navigation in Unity 6.3 LTS: bake a NavMesh with the AI Navigation package (NavMeshSurface), move agents with NavMeshAgent.SetDestination, and handle dynamic obstacles. Use when setting up pathfinding, making an enemy chase the player, baking navigation, or when the user mentions NavMesh, NavMeshAgent, NavMeshSurface, NavMeshObstacle, or Unity pathfinding.

skills/unity/unity-navmesh/SKILL.md

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# Unity NavMesh (AI Navigation)

Give NPCs pathfinding in Unity 6.3 LTS: bake walkable surfaces and move agents around obstacles.
Targets **Unity 6.3 LTS (6000.3)** with the **AI Navigation package 2.0** (2.0.16 at last check).

> **Version trap (Unity 2022+/6):** the old built-in **Navigation window** (Object/Bake tabs,
> "Navigation Static" flag) is gone. The package's **Window → AI → Navigation** only holds the
> Agents and Areas tabs. Baking is now **component-based** via the **AI Navigation package**
> (`com.unity.ai.navigation`): add a **NavMeshSurface** to your level geometry and click
> **Bake**. The *runtime* `NavMeshAgent`/`NavMesh` API stays in built-in `UnityEngine.AI`.

## When to use

- Use when an agent needs to walk/chase/patrol to a target, when baking a navigable surface,
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