Individual skill

procedural-gen

Generate game content procedurally — seeded deterministic RNG, value/Perlin/ Simplex noise for terrain and heightmaps, grid dungeon generation (rooms + corridors, BSP, random walk, wave function collapse), and weighted loot/drop tables. Engine-neutral algorithms. Use when the user mentions procedural generation, perlin/simplex noise, random seed, dungeon generator, WFC, heightmap/terrain, or loot tables.

skills/disciplines/procedural-gen/SKILL.md

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Nov 12, 2026
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# Procedural generation

Generate levels, terrain, and loot from compact rules and a seed. The throughline
of good procgen is **determinism**: a single seed reproduces the same world, so
bugs are repeatable and players can share seeds. This skill owns the core
algorithms — noise, seeded RNG, dungeon layout, weighted tables; genres like
`roguelike` and `survival-crafting` consume it.

## When to use

- Use to generate maps, dungeons, terrain heightmaps, item drops, or any content
  you do not want to author by hand.
- Use when results must be **reproducible from a seed** (debugging, daily
  challenges, shareable worlds).
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