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pygame-core

Structure a pygame (pygame-ce) game in Python: the init/event/update/draw loop, delta-time movement, Surface/Rect blitting, keyboard/mouse input, and Sprite/Group management with collision. Use when building or debugging a pygame game — when the user mentions pygame, pygame-ce, the game loop, blit, Surface, Rect, sprite groups, or clock.tick. Targets pygame-ce.

skills/other-engines/pygame-core/SKILL.md

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# pygame Core

Build the foundation of a pygame game in Python: the main loop, delta-time
movement, drawing with `Surface`/`Rect`, input, and `Sprite`/`Group` management.
Targets **pygame-ce 2.5.8** (the actively maintained community fork; same
`import pygame`), which supports Python 3.10–3.15.

## When to use

- Use when starting a pygame game, fixing the loop, frame-rate-dependent speed,
  input handling, blitting, or sprite/group collision.
- Use when code does `import pygame` and the project depends on `pygame-ce`
  (or `pygame`).
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