Individual skill

unity-animation

Drive Unity 6.3 LTS character animation with Animator Controllers: states, transitions, parameters, blend trees, animation layers, and humanoid Avatar IK. Use when wiring an Animator, setting parameters from script (SetFloat/SetBool/SetTrigger), building blend trees, or when the user mentions Animator, Mecanim, state machine, blend tree, or .controller.

skills/unity/unity-animation/SKILL.md

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# Unity Animation (Animator / Mecanim)

Control animation state with Unity 6.3 LTS's `Animator` and Animator Controllers: parameters,
transitions, blend trees, layers, and humanoid IK. Targets **Unity 6.3 LTS (6000.3)**.

## When to use

- Use when connecting animation clips into a state machine, driving them from script via
  parameters, blending locomotion (idle→walk→run), layering an upper-body action over
  movement, or adding foot/hand IK on a humanoid rig.
- Use when the project has `*.controller` (Animator Controller) and `*.anim` assets, or a
  rigged model with an Avatar.

**When *not* to use:** simple non-skeletal value tweens (UI fades, position lerps) are better
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