Individual skill
phaser-core
Set up and debug a Phaser 4 game: the Game config, the Scene lifecycle (init/preload/create/update), the asset loader, cameras, and cross-scene communication. Use when building or debugging a Phaser game — when the user mentions Phaser, Phaser.Game, Phaser.Scene, preload/create/update, this.load, this.add, or scene transitions. For Arcade Physics movement/collisions use phaser-arcade-physics.
skills/web-engines/phaser-core/SKILL.md
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- Apache-2.0
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SKILL.mdcore · 9,480 bytesreferences/scene-flow.mddoc · 7,367 bytes
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# Phaser 4 Core
Set up the foundation of a Phaser game: the `Game` config, the `Scene`
lifecycle, asset loading, cameras, and passing data between scenes. Targets
**Phaser 4.2** for new projects; keep an existing Phaser 3.90 project on its
pinned major unless the user explicitly asks for a migration.
## When to use
- Use when starting a Phaser game, wiring the `Phaser.Game` config, structuring
`Scene`s, loading assets in `preload`, or fixing scene transitions and shared
state.
- Use when the project has `phaser` in `package.json` or `import Phaser from 'phaser'`,
and code uses `preload()`/`create()`/`update()`.