Individual skill

godot-csharp

Use C#/.NET in Godot 4.7: partial classes extending nodes, the PascalCase lifecycle (_Ready/_Process/_PhysicsProcess), [Export] fields, [Signal] delegates as C# events, type-safe node lookup, and calling between C# and GDScript. Use when writing Godot game code in C# (.cs files, .csproj), needing the Godot .NET build, converting GDScript patterns to C#, or wiring Godot signals as C# events.

skills/godot/godot-csharp/SKILL.md

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# Godot C# / .NET (4.x)

Write Godot game code in C#: node subclasses, the engine lifecycle, exports, signals as
events, and GDScript interop. Targets **Godot 4.7 (.NET / C#)** and **.NET 8**.

## When to use

- Use when scripting a Godot game in C# (`.cs` + `.csproj`), translating GDScript idioms
  to C#, exposing `[Export]` fields, or wiring `[Signal]` delegates and GetNode<T>.

**When *not* to use:** GDScript-specific syntax → `godot-gdscript`; engine concepts that
are language-neutral (scenes, physics, animation) → the relevant `godot-*` skill. You need
the **Godot .NET build** + the .NET SDK installed; the standard build can't run C#.
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