Individual skill
godot-2d-movement
Implement 2D kinematic character movement in Godot 4.7 with CharacterBody2D and move_and_slide(): platformer run/jump with gravity, top-down 8-direction motion, slope handling, and reading collisions. Use when coding a 2D player or enemy controller, a platformer or top-down character, or fixing move_and_slide()/ is_on_floor() behavior in a .tscn with a CharacterBody2D.
skills/godot/godot-2d-movement/SKILL.md
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SKILL.mdcore · 6,277 bytesreferences/controller-recipes.mddoc · 3,503 bytes
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# Godot 2D Movement (4.x)
Build responsive 2D character controllers with `CharacterBody2D` and the argument-less
`move_and_slide()`. Targets **Godot 4.7**.
## When to use
- Use when scripting a 2D player/enemy that moves and collides: platformer (gravity +
jump) or top-down (free 8-direction), slope walking, or wall/floor detection.
- Use when `move_and_slide()` "does nothing", the character sinks through floors, or
`is_on_floor()` is always false.
**When *not* to use:** dynamic rigid bodies, areas, raycasts, collision layers →
`godot-physics`; tile-based levels → `godot-tilemap`; full platformer game template →