Individual skill

godot-3d-essentials

Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.

skills/godot/godot-3d-essentials/SKILL.md

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# Godot 3D Essentials (4.x)

Assemble a working 3D scene: transforms, camera, lights, environment/post, materials, and
`GridMap` blockouts. Targets **Godot 4.7**.

## When to use

- Use when starting or fixing a 3D scene: positioning a `Camera3D`, adding lights, setting
  up a `WorldEnvironment` (sky, ambient, tonemap, glow/SSAO), assigning materials, or
  building levels with `GridMap`.

**When *not* to use:** writing spatial shaders → `godot-shaders`; 3D physics bodies and
raycasts → `godot-physics`; character animation blending → `godot-animation`; full FPS
template → the `fps-shooter` genre skill.
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