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phaser-arcade-physics

Use Phaser 4 Arcade Physics: enable the world, give sprites bodies, set velocity/acceleration/gravity, and resolve collisions with colliders, overlaps, groups, and world bounds. Use when a Phaser game needs movement or collisions — when the user mentions Arcade Physics, this.physics, setVelocity, collider, overlap, gravity, onFloor, or a platformer/top-down controller. For game config, scenes, and the loader use phaser-core.

skills/web-engines/phaser-arcade-physics/SKILL.md

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# Phaser 4 Arcade Physics

Add movement and collision to a Phaser game with the lightweight **Arcade
Physics** engine (AABB rectangles and circles only). Targets **Phaser 4.2** for
new projects; inspect the installed major before editing an existing project.

## When to use

- Use for top-down or platformer movement, velocity/acceleration/gravity, bouncing,
  world bounds, and collision/overlap resolution between sprites, groups, and tiles.
- Use when the scene enables `physics: { default: 'arcade' }` and code calls
  `this.physics.add.*`, `body.setVelocity`, or `this.physics.add.collider`.

**When *not* to use:** the `Game` config, scene structure, asset loading, or
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